And I guess you haven't actually been to Tokyo, the number of details which are subtly wrong is actually very high, and it isn't limited to text, heck detecting those flaws isn't even limited by knowledge of Japan:
- Uncanny texture and shape for the manhole cover
- Weirdly protruding yellow line in the middle of the road, where it doesn't make sense
- Weird double side-curb on the right, which can't really be called steps.
- Very strange gait for the "protagonist", with the occasional leg swap.
- Not quite sensical geometry for the crosswalks, some of them leading nowhere (into the wet road, but not continuing further)
- Weird glowy inside behind the columns on the right.
- What was previously a crosswalk, becoming wet "streaks" on the road.
- No good reason for crosswalks being the thing visible in the reflection of the sunglasses.
- Absurd crosswalk orientation at the end. (90 degrees off)
- Massive difference in lighting between the beginning of the clip and the end, suggesting an impossible change of day.
Nothing suggests to me that these are easy artifacts to remove, given how the technology is described as "denoising" changes between frames.
This is probably disruptive to some forms of video production, but the high-end stuff I suspect will still use filming mostly ground in truth, this could highly impact how VFX and post-production is done, maybe.
I wouldn't completely discount the idea of them pivoting from the fuel-cell in the face of ever-stronger competition from other types electrical generation components.
Truth, because different people have different axioms or goals, might be subjective. I don't think this relates to quality of information.
A higher quality information media will give you the tools to get more information, and this is for example where wikipedia shines by requiring citations. Even if some piece of information there is wrong, you usually get the tools to obtain more information, and you get a summary (where they do attempt to stay neutral) of multiple positions when there is no consensus.
Quality of information is not precisely equals to truth, some questions to ask of any information relay:
- Do they give you the sources for their information ?
- Do they make a good faith attempt to stay neutral ?
- If not staying neutral, do they make their position and conflicts of interest clear ?
- Do they provide adequate (non-strawmen) summaries of opposing views ?
- What is their process for correcting information ?
Of course wikipedia isn't perfect, but it is a higher than average quality of information on the internet. You should use wikipedia (or any source really) as an authoritative source (something isn't tree just because it is written their), but it is an excellent starting point. As most other good sources of information are.
You can't easily judge the veracity of any piece of information on any platform, but you can more easily judge a good faith attempt at providing you the tools to obtain further information.
No platform is going to be perfect, but these criteria should help anyone to filter out bad news sources, and it should not be impossible to convince most people that these are good criteria.
I read the article about being less about free will and more about delayed gratification. Which seems ironic, since from a neural standpoint, can be one of the most addictive things possible.
Not really that compatible with free will in my view.
To slightly contradict myself, I don't think it's quite fair too say that the ability to wait for something can be an indicator of free will, since that characteristic can vary a lot, even among healthy adults. And describing some humans as having more free will than others appears very dangerous to me.
Fundamentally I think that the effort is flawed. Languages don't really map to each other on a word to word basis.
At school in France they introduced algorithms with a form of french pseudo-C which was very frustrating, because it felt stilted and unnatural.
Expressing the same algorithms in natural french would already be a much better exercise, because you don't have to force yourself through a fake translated language. Ultimately I think this would be a much better first approach to programming, (with more focus on design than implementation).
In the end if you really have to implement code, you will have to learn the english version anyway if you want access to documentation and outside help.
- Uncanny texture and shape for the manhole cover
- Weirdly protruding yellow line in the middle of the road, where it doesn't make sense - Weird double side-curb on the right, which can't really be called steps.
- Very strange gait for the "protagonist", with the occasional leg swap.
- Not quite sensical geometry for the crosswalks, some of them leading nowhere (into the wet road, but not continuing further)
- Weird glowy inside behind the columns on the right.
- What was previously a crosswalk, becoming wet "streaks" on the road.
- No good reason for crosswalks being the thing visible in the reflection of the sunglasses.
- Absurd crosswalk orientation at the end. (90 degrees off)
- Massive difference in lighting between the beginning of the clip and the end, suggesting an impossible change of day.
Nothing suggests to me that these are easy artifacts to remove, given how the technology is described as "denoising" changes between frames.
This is probably disruptive to some forms of video production, but the high-end stuff I suspect will still use filming mostly ground in truth, this could highly impact how VFX and post-production is done, maybe.