I feel like "having enough useful context to be jumping in and answering the question in question" and "needing an LLM to shave off 25 minutes of writing on the subject" feel like they're incompatible premises.
I would prefer you give me whatever part of your answer takes you five minutes and then I can work from there on my end, in the method and with the tools I see fit. In other words - give me the prompt.
Totally possible I'm misunderstanding the situation you're presenting, though.
Going over the patch notes, here's some buffs you might have missed:
Mandatory parking minimums, high speed limits, car lanes without bus lanes or bike lanes, tearing down neighborhoods to build interchanges and highways...
I have complex feelings about this subject, but if you can't stop yourself from leaning on "absolute freedom is the only correct option", you're going to have to make sure you're not making the mistake of thinking "absolute freedom" is "some specific balance of freedoms and constraints"
My tools will catch string matches in docs, but if you're using reflection or etc where it's "too weird" for tools I can see it being useful there, yeah.
Picking on a particular nit here, but I think it is indicative of the broader flaw with this argument:
To rename `PostgreSQLClient`, I press F2 and type the new name, and I'm done.
I don't have to wait for an agent to "perform the refactor, update references, run the tests, fix the missing pieces, and mark the relevant checkboxes in the ticket" (btw, what checkboxes..?)
I press a key, type my change, and I'm done.
Wasting time waiting for tokens is also wasting time.
Whether the performance difference between Go and JS (via node or whatever) matters depends on your use case - it definitely matters for the TS compiler, but it might not matter at all for your CRUD app.
A lot of games are less latency-constrained than you'd expect. FPSes are obviously rough with input lag, but stuff that's turn based and even many platformers feel "good enough" up to like 150ms
The person you're replying to isn't me (the person you're quoting above), but to be clear:
I'm not trying to be insulting, here, it's just kind of a bizarre, eyebrow-raising thing to see. There's a reason you're not seeing any AAA games doing this, y'know?
If you're doing something that's really unusual, you're going to have people going "this is really unusual".
Please don't take this the wrong way - this is sincere, well-intentioned advice: have you ever watched Shark Tank? The best people on there can still give a good pitch when their ideas are challenged.
The games industry - and especially the multiplayer games space - are brutal, and players are going to be way more critical, way more rudely, than anyone on HN.
It would benefit you and your game greatly to practice selling your idea in the face of criticism and doubt.