I remember the days growing on dialup using AOL and 'WoW(? i think)' this is much better
there's collaborative fiction and art all over the place, people easily talking and sharing their work and hobbies from homebrewing and math to the wookiepedia, gamejams, SCP, game mods, whatever is it kids do in minecraft and roblox even when it comes the mainstream there's stuff like (blockclub, the athletic ..etc ..etc ..etc)
If anything I think what all of these "old internet" articles illude to is the authors feeling nostalgic for when they were part of what they considered to be counter-culture or lost interests they want to burry themselves in
At the end of the day the corporate branding and hype building is stupid and disingenuous, but people still enjoy interacting with 3d content call it what you want
Windows11 doesn't have candy crush launchers/installers preinstalled in the start menu, I do have some links to Office programs I haven't installed but I don't find them bad
I think it's alright, the real problem that I've noticed is that a lot of developers tend to misconstrue what they need and bloat their projects in amazingly unmanageable way because it 'the way to do things according to random source x' which could be some weird abuse of state management systems like or redux or general application design
FWIW I've seen it in many projects outside of the react/js world as well
IMO there's been a general drought in books/material on reasoning/thinking about software in general in-favor of the framework/library centric mania we have now which focus on the least interesting aspects of the field -- the cynic in me thinks this is due to how we hire people but there's likely more to it than that
Every company I've worked at that followed some sort of rigid scrum process has suffered from burnout and general failure in one form or another
It treats developers like consultants because it's really designed for agencies working on one-off short-burst projects ( this is the only setting I've seen it have a positive effect )
by nature it just chews people up if it becomes a day-to-day practice, the whole process revolves around the assumption that there's lack of trust and team cohesion
there's collaborative fiction and art all over the place, people easily talking and sharing their work and hobbies from homebrewing and math to the wookiepedia, gamejams, SCP, game mods, whatever is it kids do in minecraft and roblox even when it comes the mainstream there's stuff like (blockclub, the athletic ..etc ..etc ..etc)
If anything I think what all of these "old internet" articles illude to is the authors feeling nostalgic for when they were part of what they considered to be counter-culture or lost interests they want to burry themselves in