i don't get why they are investing money on image/video gen. All generations i have see looked blurry, lacking in fine details and missing the artistic touch (lacks meaning? lifeless?)
This part fires me up to create art for arts sake:
Kodama: That’s also partly why this development was a lot of fun, I think: we (the developers) started the project on our own initiative, and many people on the team had worked on PSII and were able to address the shortcomings and unfinished ideas they had from that game in PSIV.
Crashes too frequently for me. Needs a reboot to fix only to be crashed again few hours later. I never found a solution; likely related to docker/podman being memory hungry.
Port handling requires constant Powershell maintenance too.
I left a comment like that, because the project itself is about the productivity of AI. Project aims to increase it. Mine is also about productivity of AI. But my distaste about its blandness.
On the whole meta discussion thing, i have been reading HN for at least 15 years. Posts with lots of comments are meta discussions. HN is not really a place to discuss technics of a project.
I fear for the variety in the internet coding culture. Significant portion of code is being written by ai, all looks the same, all has the same mediocre quality. Even the github page descriptions are generated with ai, overflowing with emojis and same sentence structures repeated.
it is a subtle bug. mostly concerning preservationists. players are likely more worried about bandits shooting at them than mountains not reflected on the water.
That's because of pixel perfect rendering is not handling rotations and position changes great.
It looks fine in motion, but i can improve with using semi transparent pixels on the edges.
I didn't draw a single piece of PNG until i am 38.
Now i am about to release my second solo developed game.
My art is nothing great, but a year a ago wouldn't even believe i could draw a single sprite.