I saw her talk in London earlier this year. She was hilarious, eloquent, and inspiring. I found listening to her quite moving in a way I hadn't anticipated.
Remarkable woman. I feel thankful to have had the chance to just stand there and listen to her and look around at all the other rapt faces around me.
It's not that easy, unfortunately - I'm a registered developer (for the Wii U) and to be 'enabled' for Switch development, you need to jump through a bunch of hoops including describing your previous experience with games development and so on.
The barrier for Wii U was significantly lower thanks to the 'Nintendo Web Framework', a web tech SDK that let you build games without needing to use tooling like Unity or mess around with the more complicated SDKs Nintendo provide. You didn't need prior games dev experience to get registered for that.
That said - maybe they've relaxed the criteria a bit now to give first time game devs a chance to get published on Switch.
There's conflicting advice on where to start with Iain M Banks' Culture novels, but I would personally start with the first - Consider Phlebas - and read the rest in order.
If you like Consider Phlebas, you'll almost certainly love the rest. It's a strange start to the series, not least because it presents the Culture as the antagonists quite explicitly, but it's good for introducing some of the technology. The series as a whole is my favourite series of books, it's remarkable.
We use GovPaas for a few things. GovPaas provides the platform which we deploy our applications onto (under the hood it's Cloud Foundry).
It is incredibly cheap for our use cases (as it turns out, unsustainably so for the team who provide it!). Our interpretation of this news is that we will need to migrate away to another platform.
Some really interesting details in here, presented in a very accessible way. I wasn't aware of how earlier consoles used (effectively) pulses of static noise to create drums, although it seems obvious now I've read that!
Among other things, Remy and his family run an excellent front-end development conference in Brighton, UK (although I'm simplifying it a lot by calling it that) called ffconf (https://2018.ffconf.org/)
Unlike the Wii U, which had a fairly accessible developer program, the Switch is still out of bounds to your average hobbyist developer. Nintendo have been pretty quiet about it too, other than instructing people to get in touch with them if they think they should have access to the Switch dev kit etc.
They've also been very quiet about whether the Nintendo Web Framework, a HTML / JS based set of APIs for the Wii U, would be available for Switch. I hope it is. Unity is great but the NWF would be great for prototyping etc.
I know what you mean, but I subconsciously compare his achievements and obvious talent at that age to myself when I was his age - and he's light years ahead of where I was. Hence, I find it impressive full stop, but also impressive at his age when compared to myself.
I work for one of those companies, and you're absolutely right. Our company takes confidentiality very seriously indeed, it will be interesting to see the consequences of this.
I had Windows phones for a few years - Windows 7 & 8. I moved to Android with a Nexus 5X, but still had fond memories of Windows phone. It was a limited but snappy little platform.
My Pixel is off for repair at the moment so I've had to revert to the Lumia 735. I've upgraded it to Windows 10. It's awful.
The UI is sluggish, apps take over 30 seconds to load in some cases (Messenger and Whatsapp being key culprits), and it just generally feels counter-intuitive to use. I'm hating every second of using it.
I share your sentiments - the Wii U has an excellent, albeit small lineup of software. I've seen it as a companion to the PS4 / Xbox rather than a competitor.
This sounds like an excellent step for Nintendo, if it's true. The Wii U & 3DS development kits are fairly expensive if you're hoping to bash out a title in your evenings / weekends. $500 would give a leg up to those people who haven't got a few grand kicking around to try stuff out on console.
I'm hoping they're also going to continue with the Nintendo Web Framework concept, because that was a pretty smart idea too - having a web technology-based execution environment alongside the Unity / Unreal / native stuff.
We have a few at work in our new building, I really love them. They're very nice to write on, very responsive and fast, and you can wheel them around - brilliant.
Remarkable woman. I feel thankful to have had the chance to just stand there and listen to her and look around at all the other rapt faces around me.