Nobody said anything about “going for slop.” You can watch today’s models actively trying to check themselves. Just use Google’s AI mode, for example. It’s far from perfect—it doesn’t fact-check every single claim, nor does it correctly understand 100% of the sources it does cite. But I’ve found it pretty useful for research as long as I use my brain and check its citations.
Lens flare effects have gotten decidedly more camera-like in recent years as other cinematic postprocessing effects have become common. You’ll see lens distortion and chromatic aberration along with aperture-shaped lens flares in many titles nowadays.
A “hallucination” is an authoritative counterfactual statement returned as a response. Why do you think it is impossible to engineer an LLM (by which I am including tool usage and RAG) that catches and prevents such statements?
> I once came across a (picture of a) test print made by one of the old black-and-white street photography greats, and it was all marked up with development adjustments for better lighting, contrast, and subject separation.
Likewise, Ansel Adams is particularly famous for popularizing manipulation of exposure, both in-camera snd during development.
Ok, but an RCE in WP Core still seems pretty dang valuable, especially if you want to hit non-commercial websites that are less likely to have as many plugins installed?
A couple years ago Apple Maps did not know that roads in downtown SF were closed for Bay to Breakers. Thankfully the cops were still setting up barriers and I was able to weave around them to reach the Bay Bridge.
Nowadays it’s common for SSAO to actually do local radiosity approximation via ray marching. But back in the day when this article was written, that was too expensive so you approximated it by detecting sharp transitions in the depth buffer.
I’m not on the ARC Raiders art team, nor have I even played the game. But I can say with some confidence that what people react to in computer graphics isn’t realism per se, it’s verisimilitude.