Criticising Buddhism has it's place but the average westerner is not at a level where it's appropriate to do it. 99% of people need more buddhism, not less.
Isn't it accepted knowledge that all the strains just differ in strength? It's either more or less psilocybin and nothing else in the mushroom would change the type of effect you get. I tried 3 P. Cubensis strains and found no difference.
Better start with something like Ableton. Tons of tutorials on youtube and the interface makes it much more clear what is actually happening.
These trackers are built around the limitation of old computers, some people prefer working that way because that's how they started but I wouldn't bother with them as a beginner nowadays. Some DAWs like reason try to emulate a real studio with cables and all, simmilar to this pico-8 app, but again, if you never worked in a real studio why would you bother?
The only "real" classical music theory you need to know is Scales, the bigger chunk will be knowledge about digital audio production. Synthesizers, compressors, filters, ... that information is also plenty available on youtube.
yeah but if you are really in need for low-poly models I see no reason why you wouldn't use regular 3D software. The interface of this is tiny as it runs on PICO-8.
Basic also has tons of dialects that are still alive and is not just used for office macros. Visual Basic was a big language for desktop applications at one time.
Edit:
Just looked it up. The last version of Visual Basic came out in 2019 so it's hardly dead.
Respect to the developers for their effort. But I would never get into dwarf fortress because to me the idea is kind of insane. I get that it is fascinating to try and model complex
real-world behaviour into a video game. But the truth is you can spend 100 lifetimes worth of time perfecting these systems that try to appear like a physical world (but really aren't) by trying to preprare for every possible situation the player can get into. And in the end you don't even come close to preparing for 0.1% of the possibilites.
So on one end you are mercilessly sacrificing gameplay for complexity to the point where the game devolves into manual reading. And on the other hand the complexity is never going to be enough.
Maybe in the future AI Networks will be able to come up with convicing game-systems like in dwarf fortress on the fly to offer an illusion of complex emergent behaviour.
It's just the natural progression of anything really. Nobody would argue that you shouldn't drive a car because modern machines were used to build it. This kind of art will be inflationary and that's the end of it - the skill required is getting outsourced to machines. What it means to be an artist will be defined by how you use these new creative tools.
At the company I am working 80% of the code needs to be unit tested or you won't be able to commit. This results in tons of useless unit tests and you learn to restructure classes in a way that makes writing the unit tests later easy instead of what would make the most sense, for example exposings fields that should be private.