> Apple is actually the opposite of Ubiquiti -- they don't want you to be able to configure anything or have any visibility into anything.
True, however before I was running a UniFi household I did quite enjoy Apple's Airport equipment. Back in the day it felt like they were the first time I had consumer networking equipment that I wasn't forced to reboot regularly to resolve issues.
Not a fan of either but I feel obligated to point out they don't appear to be sponsoring Omarchy, they just posted about it on their social media account(s). Hyprland they actually did do a small sponsorship for.
Very cool! I think I'll have some opportunity soon to give it a shot, I have just the set of projects that have been needing a tool like this. One thing I think I'm missing after perusing the docs however is, how does one onboard other engineers to the cluster after it has been set up? And similarly, how does deployment from a CI/CD runner work? I don't see anything about how to connect to an existing cluster from a new machine, or at least not that I'm recognizing.
I almost used this recently to gain more control over the HTTP cache behavior in our app at work, but eventually realized what I wanted could be achieved by combining plain old cache headers with some more intelligent cache busting query strings. I would definitely like to see some more real-life examples where this API provides unique benefits over traditional cache handling.
The issues in question here surface even with an empty city, at higher populations the CPU will almost certainly become the issue but right now most of the complaints are unrelated to sim performance and it even seems like for most people the sim performs quite well even at higher populations.
Seems like this was likely from before the hotfix that was released this morning which has improvements for some of the more egregious issues mentioned like DOF, LOD, and global illumination: https://store.steampowered.com/news/app/949230/view/37093367...
Still far from ideal but glad to see movement so quickly from the dev team and as has been mentioned the game is certainly playable albeit with some setting tweaks.
I've been noticing some of the same with The X-Files. There are seemingly random shots with lower quality, and any shot with heavy VFX looks original, but most of it now looks quite sharp.
My assumption is that is only for the particular ad or company and that they will just show you ads from other places instead. More of a way to nudge the system into showing you more "relevant" promoted tweets than actually removing them.
There will almost certainly be some tie-in with Microsoft's impending xCloud-based streaming service. Given that they will be starting from a position where people already own games on their platform plus the addition of Xbox Game Pass, I expect that service to really eat into any potential Stadia users.
I will absolutely take this opportunity as others have to praise James Mickens. I'd encourage anyone to simply go type his name into YouTube and watch some talks if you haven't.
I follow a decent amount of video essay channels on YouTube, some better than others, here are a few that I think operate around the same level of quality as Every Frame a Painting:
Lessons from the Screenplay - Similar to EFaP but for screenplays (obviously)
Wendover Productions - Many topics but generally focuses on Logistics, Aviation, Economics, Geography, and their intersections
Ahoy - Video games, firearms, and their intersection
NoClip - Video games; Their format is more traditional documentary as opposed to video essay, but I feel compelled to mention them here due to their quality work (disclaimer: I donate to them via Patreon)
There are no "non-js things" going on. I'll grant that they're doing some out of the ordinary things in order to support hooks and suspense, but it's still just JavaScript.
Edit: If you want to see how hooks are implemented without needing to understand the React codebase, Kyle Simpson has a project that provides hooks for non-React functions, the implementation is all in one file: https://github.com/getify/TNG-Hooks/blob/master/src/tng-hook...
My solution to this is just a mod for being able to interact with anything on the screen, and another for being able to move through all the gaps in structures you can't normally squeeze through. I think they are "Long Reach" and "Squeak Through", respectively. You still end up having to move around, but its much closer to what you're looking for, especially once you start getting player speed upgrades.
I tend to stick to one AirPod at a time unless I'm listening to something where I really want both audio channels which also has the added benefit of allowing you to have a backup AirPod at full charge. I assumed a lot of people were also doing this but maybe not?
This may be true but its very easy to argue that an organization with the global influence of Facebook deserves that kind of scrutiny. The average Joe may look like an asshole under the same lens, but I would also say the potential effects of his assholery are generally far more limited by comparison.
[1] https://en.wikipedia.org/wiki/SimRefinery