True, but couldn't the same be said about the real world to some degree? Everything "new" is based on something existing, right? Even in sci-fi/fantasy movies which are completely wild, completely "out there", the things in them are conjured by us, which is in some way shape or form based on our imagination, which is based in the reality we exist within.
My point is, that feedback loop you speak of already exists, it's just that... there are SO much variation, content, possibilities... but the same thing could be true for AI generated content in some sense. Feed it all our assets (sounds, music, movies, images) and then let it go bananas... :) - you'll have as much variation in the digital world as we do in our real world.
I agree about lack of a "higher goal" in most games, same old basic recipes. I always think of a MMO-type game where you have really well made AI that can attack cities, little villages and things like that. This should happen in a none-scripted way, and that players then have to help each other out and combat these invasion type of things. This would give more purpose than "get to the next level" sort of scenario.
Games before used to "feel" mysterious. I am looking at you Ultima, Everquest and perhaps Anarchy online. Initially there was no guides or answers, you had to really explore and this made the world(s) feel mysterious. Anything could happen. Nowadays the entire game is datamined, guides are written and everything is known even before released, very sad. Perhaps "streaming" games could solve this issue, where no assets are present on no client, just a real time stream ala stadia. But, I suppose latency, graphics quality, etc makes this hard.
Don't just live for the future. Life happens now, not at retirement. In my experience talking to people who has retired, many are bored and are struggling with purpose. Sure, there are certainly many exceptions. I just mean, don't forget to live right now, this is it, it happens now.
You should dabble in gamedevelopment, lots of room for innovation. Often you'll end up implementing some custom algorithm or solution where there were no previous library X that solved your exact problem. Sure, there are obviously lots of engines, algorithms, libs, standards here too... but I think it's one of the areas where you often have to come up with some new creative solution. At least, most of it is not CRUD ;-)
Canvas and webgl is lovely in the way it quickly lets you get something on the screen... Pixel pushing on canvas is, easy and accessible.
It makes me wonder if anyone has created some sort of port to a standalone app with no browser involved where you could use javascript/canvas-api/webgl to draw pixels on a canvas-like surface... without the fatness of the browser. Just spawning some window, that would be a lovely scripting/game-dev environment, maybe with some sdl-bindings or whatever. Anyway just rambling, does such a project exist? Anyone knows? :)
Now we just need a way to connect sublime text 2 or 3 directly to the chrome-console, so that when you edit files in sublime, they are magically used instantly without page refresh - now that would be bliss....
Yeah, I mean I certainly hope so, I am kind of tired of facebook, Google+ feels right. It's sort of like when everyone had hotmail, then everyone switched to gmail.
What was gmail that hotmail wasnt or didnt have? Well no spam... clean interface, did I say no spam? ;) and some more of those goodies, one can hope this may be something similar.
I think this may be partly true, I mean see Google+ as being way more professional than Facebook.
If Facebook is the party of Saturday night with lots of cursing and drunk people, Google+ feels more like the Sunday golf session with friends or colleagues.
I don't have a g+ acc yet, but I was curious if for example I have a couple of friends on G+, can other friends viewing my profile see all the friends I have?
If it's online, it's not safe, period. Not combination of encryption, or BSD*, or any operating system will make it safe. Why? Human error.
Brain surgeons makes mistakes, people die. Pilots makes mistakes, people die. _Everyone_ makes mistakes. There is not one single person on this planet who is perfect, human error, this includes the employees of rsync.net, or any other company for that matter.
Today it happened to dropbox, tomorrow it happends to Visa, Bank of america, Amazon, rsync.net, <insert X company here>
Its just life, learn to deal with it. If you seriously have seriously confidential stuff, you're probably intelligent enough not to "upload" it anywhere, much less some file service with millions of users.
The more users the more exposed it is, human error. No encryption or system will ever protect against it, at least until we have true AI, and yes you also make mistakes, now matter how stupidly simple or complicated they are, nevertheless you do.
And dropbox, don't get a sad face because of this, just look at Sony or whatever, then smile.
If no one gets before me ill verify today if Nitro is running in WebView / Fullscreen webapps, I would also like to check if webgl is working now but can't check right now, at work.
Great news that webworkers are "working" :)
I'm sure we'll also get an update from Phoboslab and impactjs if there are any significant performance gains elsewhere for html5 graphics.
.NET bleh. HTML5 is the future, cross platform. JavaScript will be made into a robust language in the coming years, with classes, etc.
The crappy DOM will probably change for the better, HTML5 apps will run as local apps and tap into the native APIs of the system.
Client = HTML5 + JS , yes we dont need .NET here, where .NET/C/C# and others will be used, will be in the backend, frontend/client can be perfectly made with HTML5 + JS.
The only exception is perhaps games and apps such as Photoshop, but 90% of enterprise stuff that is simply thin clients speaking to a big backend database+etc can be perfectly made with HTML5.
HTML5 is here to stay, .NET will be the exception. (Games/Heavy backend/3D apps/Photoshop) sort of things... nothing more.
Or who knows, maybe in the future with WebGL and what not even some more complicated games can be made just with HTML5.
This, this is so true. It's a pity, it's like we have come this far with HTML5 and all, but we just can't get the last 100 miles, where.. a webapp can do at the same speed what a native app can.
I'm afraid we wont ever get there, not with current implementations / DOM / js, whatever. Which makes me sad.
I highly dislike the fact that native is still more awesome than webapps. It's just not quite there, canvas is slow, webgl is slow to its native counterparts. I mean come on when will this change? Will it ever? Until that day it just feels "meh" to develop "cool" webapps. :(
This is commercial though right? I mean it's not open source that I can just dl an Xcode project and play around with, it's hosted by them or something like that?
I dont think the poster has valid points really, at the khan academy a student can follow in his or hers own pace, when they want as they want. That is not something that can be done in a lecture room.
Also in a lecture room you cant participate in the lecture 40 times so you really understand... unless you record the lecture, but in the khan academy.. if you need to watch a video 300 times.. goahead
I don't really think the critique of the lens was valid. I don't see the point, "lack of detail?" Maybe it wasn't meant to have detail in the first place? It's like if I would say that "You only used bewels in PS" for your little "drawing", I mean it's sort of pointless.
My point is, that feedback loop you speak of already exists, it's just that... there are SO much variation, content, possibilities... but the same thing could be true for AI generated content in some sense. Feed it all our assets (sounds, music, movies, images) and then let it go bananas... :) - you'll have as much variation in the digital world as we do in our real world.