Roger Penrose wrote about this decades ago, arguing that computers cannot contain consciousness and neither can anything in currently understood physics.
People are already upset that their digital purchases are controlled by Apple. Wait until the startup that they bought stacks of software from goes bust and all of their app purchases are gone.
I still end up with one more app store to deal with. Unless this 3rd party becomes a de-facto monopoly, there's no way you could afford to leave money on the table by not also dealing with Apple and Google.
It becomes everyones user experience when every big company only offers their software on their own app store so they don't have to pay anyone else a cut.
Oh goody. I get to manage my own payment system. And have to worry about being tax compliant in every country and state. And deal with logins, and refunds and fraud and uptime and customer support.
Android has had alternate app stores for years. I don't recall any of them being a panacea for poor struggling devs held captive by Google Play. I stopped offering my apps on any of them as it was never worth the bother.
What problem is this trying to solve for who exactly? I don't see any way this ends up as a win for small devs.
I don't think there's anything wrong with how he looks but the subtle over-fluidity of his movement. It's especially bad in the first shot when he's just swaying around most unnaturally. He's completely out of focus so there's nothing the rendering is doing wrong but the motion immediately alerts the brain that this isn't real.
I think a large chunk of the problem is that we've been concentrating on improving the rendering, which is clearly now phenomenal, and seemingly totally ignoring the animation, which is still abysmal.
CGI characters still move too smoothly. It's all spline curves and jelly physics. CGI is instantly recognisably unreal due to the overly fluid motions and it seems remarkable to me how little progress has been made on this.
Animated characters still look animated, except they dive straight into the uncanny valley because of the incredible rendering. I guess mo-cap only gets you so far before you have to smooth out the noise of the motion signal.
Anyone with actual knowledge of CGI got anything to say about this? It seems weird that everything else moved on while this got neglected.
If we're being nerdy about this then there are other considerations to worry about apart from just not pressing buttons.
For example, if the elevator is going down the passenger weight could increase the speed of descent marginally. This would mean the light indicating the floor number would change quicker than it would have done without the passenger being there. Therefore some authorities will only permit the Sabbath Elevator if it shuts off all indicator lights also.
I used RevenueCat's API for Apple and Google just to avoid having to do all this crap myself and it's free up to $10,000 of monthly revenue.
I was less happy with their Google implementation, mostly because of their bizarre insistence of treating every IAP as consumable but overall still less painful than having to roll my own code.