Kent is a great resource in the frontend community, giving a way tons of content for free, including several very popular open spurce libs. Nor sure why you’re being so negative towards somebody you obviously don’t know
I love when functional programming is explained via languages like JavaScript - it's very approachable. Even the detour into Elm was very understandable.
I've been a part of doing this dance a few times, and I gotta admit it's a lot of fun. Just remember to get your entire team on board before you start!
Wow that was super cool to follow from beginning to end. I’ve always wanted to create art this way, perhaps with a physical user interface to tweak its parameters
We saw a steady flow of traffic all through last year on a few .christmas domains from last year's advent calendars.
I don't think they seem stale, but perhaps out of season Either way, we're committed to keep this content online for the foreseeable future, and write a new edition next year if people find it interesting.
Kotlin seems to have a lot of the tooling required to make games pretty quickly. That's not to say it's not a massive undertaking! The demo at the bottom is just mindblowing
Yarn wins by default because their API lets me write "yarn do-my-thing" instead of "npm run do-my-thing", and it's still quicker.
Totally agree with the author that NPM has become a much better alternative than it was though. And now, with Github releasing their own package repository, we might see even more improvements.