Comic chat was a phenomenal pain in the arse in the 90s for any IRC channel :P But it's still such a great and important piece of IRC history as a whole. It's amazing cool to see it open sourced and preserved this way.
It's amazing to see people do a tonne of work to get things like this and 3D Movie Maker - open sourced. I'd never thought I'd see the day!
100% that even if that situation were to arrive, it would never go down that way anyway. It's a complete fantasy they have in their head about how they're not the corporate stooge they actually are along with everything else this guy views about himself.
Years ago MS decided to exploit IRC a very similar way by producing https://en.wikipedia.org/wiki/Microsoft_Comic_Chat - IRC networks and Channel operators hated this shit. It would add a tonne of extra encoding characters that weren't hidden in normal IRC clients.
All of this was because they wanted the critical mass of users and didn't want to work at establishing it themselves at the time.
(The funny part of it being that on the larger channels and networks, Comic chat was completely incapable of handling reasonably the large amount of chat volume in a channel)
Feels very similar where MS' entire philosophy is, if it works for us, we don't care if we spam non-MS people relentlessly.
Course it doesn't work that way, Sys-admins just end up banning/filtering or doing other work arounds to prune it.
Yeh, that's typical for the console homebrew exploits though.
(Or at least control of the resolver - the instructions looks like the author has a exploit server running for ease)
At the very least (beyond the extra TCP DNS fields) you need to ignore/drop the two UDP DNS requests the Wii U makes before failing to TCP.
I'd be interested to see a follow up in time to see what the IO wear-n-tear looks like.
Also
"Using gokrazy instead of Ubuntu Server would get rid of a lot of moving parts. The current blocker is that ZFS is not available on gokrazy. Unfortunately that’s not easy to change, in particular also from a licensing perspective."
I don't pretend to get how licensing works, but is OpenZFS and their licensing not an option here? I know its been really tricky with ZFS in general and I don't think its fully answered? but I'm not up to date with it.
Zwave talks on 800-900MhZ and doesn't share medium with ethernet frames, so there isn't a concept of VLANs. Each Device meshes with anything and everything in its immediate broadcast range to provide some elasticity to the network. I can imagine at some high point of devices that the medium could become saturated
It also doesn't look good that they put a clip from said virtual event where its clear they couldn't kick out of Bluetooth headset mode and proceed to have all your attendees listen to them in glorious 1990s PCM quality.
I know there were a lot of simple vac only bots in the roborock line up. S5 and similar the mopping funciton is a small pad that you manually wet and it drags along behind. It kind of sucks but if you were in the market for just a vacuum, you remove the bracket and it's fine. The robot has no knowledge of the mop as there isn't a tank.
The S6Max that has a tank, you can also remove (easily, two button clips) and it'll not attempt any mopping feature. It also supposedly doesn't squirt water on to the pad when it knows its on carpet, but at some stage you may be dragging a mildly damp cloth on to the carpet. (was never an issue for me, the pad was never that wet that you could reasonably detect it on the carpet)
Overall mopping with drag-behind pads is pretty... opportunistic? Its not great and you'll be in a position where you have to manually mop. Many models are switching to the spinning buffer pads which is a much better solution (that's the Dreame W10) but it refuses to do carpet. So its always a matter of finding a model that fits your use case.
>That means I would need two vacuums anyway as they haven’t learned yet to climb stairs.
Many allow for multi floor mapping on a single bot, but stairs will always be a problem for the Daleks. :P
Absolutely agree. The lack of LiDAR (or equiv) seems to really hamper iRobot's effectiveness - I had an iRobot i7 and its mapping/pathfinding was ramming in to things at near top speed and ricocheting off the walls.
They also still sell vacuum and mopping* robots as seperate units which just drives up the cost. My old setup of the two robots took somewhere on the order of 5-6 hours to do a ~100m2 apartment.
I moved to a Roborock and then Dreame bot (someone really needs to talk to Xiaomi about all the sub-brands :P) comparitively, they both took around 1.5 to just under 2 hours to do a much better job.
I actually felt huge guilt selling my two iRobot's to someone, wanting to tell them they were complete junk and they were wasting their money.
*There is always mixed opinions on mopping effectiveness, but the iRobot roll-and-spit model of mopping is truly horrendous.
I absolutely agree with the statement above, but there is context that I think is worth discussing (maybe in part because I can't internalise it properly :P)
I think for older collectors, it was due in large part to a very weird shift in recent years, epitomised by THAT copy of Super Mario Bros selling for so much.
Traditionally, high priced games were what you described, a combination of rare, desired (maybe not so much for play reasons) and condition. Examples of this were Stadium Events, NES Championships and to a much lesser degree Uforia (which was released only in certain PAL markets)
But the SMB copy was weird. It went to outlandish lengths to justify its "rarity". Sticker sealed with hanging tab not punched out. But other than those relatively minor factors (Opinion, I know), it was entirely unspectacular. Worse still it was an example of a highly published and distributed game, it is somewhat easy to obtain a decent condition boxed copy of SMB for a good (Sub $100) price and (at a guess) to get GREAT condition, it probably wouldn't have gone for much more than $200, just due to the commonality of it.
Game collectors struggled with this paradigmatic shift moment and how to internalise it, most of us (myself included) were somewhat worried it was the sign of non-collector money coming to drive up the prices massively. This happened recently with Pokemon cards to such an extent that Target in the U.S stopped stocking them because man-babies were fighting over it.
I can understand where the author is coming from in the piece. When taken in to account everything, it is functionally wrong, but if you scope it down to people who collect for collecting sake, then it holds true but its a denial of existence to a second segment of people that now exist in game collecting (For better or worse depending on what side of the sale you're on). But it is also fantastically reductionist even for a collector to make that statement. Age isn't the single factor that makes a game's desirability go up. As you've correctly pointed out, Rarity, conditional and personal desirability. (I recently really REALLY wanted a copy of Faxanadu, nothing special, but I paid more than most probably would of because of that).
But its really hard to properly contextualize what happened since the moment that copy of SMB sold for so much. It's not really well understood or even finished having its impact on collecting.
Comic chat was a phenomenal pain in the arse in the 90s for any IRC channel :P But it's still such a great and important piece of IRC history as a whole. It's amazing cool to see it open sourced and preserved this way.
It's amazing to see people do a tonne of work to get things like this and 3D Movie Maker - open sourced. I'd never thought I'd see the day!