I’m on the biggest max plan. It is riddled with annoying bugs for me, only been using it for a little over a month. Settings screen flashes randomly. But most annoyingly: sometimes when forking chats or sometimes for no reason, the UI just straight up eats my previous messages. The model is still aware of them and can recount them if I ask but the visible history is gone. And that’s not even all of them. Fable 5 is just too good that I put up with it but it seriously raises concerns for me that even with infinite compute these companies can’t even deliver a functional chat UI.
I had a similar experience. For complex maths in my 3d engine around IK, made more progress in those 3 days than I would’ve done in weeks.
I recently discovered though that ChatGPT 5.5 Pro is almost as smart but only available to me via the ChatGPT app. I’ve been having it read my code and having Opus 4.8 use the ChatGPT app to collaborate. It’s a step down but its a temporary stopgap for complex problems.
Agreed. I really don’t think this is worth arguing that AI can be a huge help. I was skeptical until April even after hearing many friends tell me how good Opus 4.5 was last year.
Not working on the “next big” thing but I only recently started finding that AI could solve complex problems for me starting around ChatGPT 5.5. Working on a game engine. Some of the quite isolated modules I’ve had it build are not good code by my own standards. The code has way too many indirections to say the least. But they work without bugs and perform well too (i have a very good CPU and memory management harness for my frame loop). My velocity on the project has doubled at least cause now stuff that I wanted to do down the line is already done. I’m definitely a bit careful with setting up isolated guardlines about which files I let a certain feature touch but with models like Fable even found that unnecessary.
Working code that performs exactly how I want on an outer level is valuable. It can be refactored and rearchitected or reimplemented better by just the virtue of having something to compare against and having the edge cases accounted for.
I’m in the same boat. Been learning 3d game dev past few years seriously after dabbling for half a decade. I even released my first few tiny 3d games in the last 6 months and they’ve made hundreds of dollars! That alone was a dream come true.
I picked game dev specifically because I wanted to build some things I had envisioned and found it challenging. And in the beginning each new concept within 3d modeling, optimisation, shaders, physics, lighting, shadows & rendering felt intractable and unmasterable.
Now, I have a basic working understanding of nearly everything that goes into traditional 3d game dev. Except the very cutting edge stuff. And have mastered things I was struggling with 2 years ago.
And recently I felt something that scared me. It was the feeling that within 2 years, I’ll have lost the excitement and challenges that learning game dev has brought me with these past few years. And I could see how to someone experienced this was as boring as full stack web dev was for me.
this mirrors my experience too. I’ll just add that some times taking a complete break from work is necessary to find the mental clarity to reach the state where learning, stability and happiness are possible.
This. As much as I love listening to JB, graphics wise he’s not doing anything ground breaking, it could even be done on the web. But I understand for him the architecture for his games being perfect is what makes it worth it for him.
This sort of thing keeps me skeptical of AI quite a bit. ChatGPT also has non sensical errors messages for random failures, Gemini too. These companies have infinite compute and yet they haven't been able to implement reliable/graceful error handling in 2+ years for a chat app? Why are they promising us they can replace all developers?
Can you tell me about how you use AI for baking and texture refinement?
I’m a beginner making small 3d webxr experiences, so tooling is a bit scarce outside of blender. Recently started making my own models and doing stuff like ao mapping and lightmapping. Editing texture maps using AI sounds helpful.
It’s a well known fact that some types of astigmatism (the kind I have too) causes light text on dark bg to look blurry i.e. the text to be somewhat doubled.
I got a pair of glasses made that only fix my astigmatism to use with computers.
In 2014, when I was 18-19, I was one of the “nothing to hide” crowd. But over the years seeing privacy erode has become concerning. Th second last paragraph hits home.
> When we say we have "nothing to hide," we're not really talking about transparency. We're talking about trust. We're saying we trust the watchers to never misuse what they see, never misinterpret, never change, never be corrupted, never be hacked, never expand their scope.
Why not do both (or all 3 including music) at the same time while giving yourself 2-3 years to start slowly ramp up your focus on the game dev or music side as you keep on learning while reducing your involvement with the management work?
I'm personally someone attempting to find a balance between my full time job, music & game dev/3d graphics. I don't see the latter two paying off any time soon but I see myself doing them for the rest of my life. The one thing I can say that after attempting to give it a go for 2+ years, a certain type of synergy between the different goals start to emerge. Skills & ideas I gain in one area help me do better in the other two in unexpected ways.
The experience & skills you've gathered from running a company would not go to waste and can be your source of strength. And just starting by dipping your toes is the best way to find whether you'd really enjoy being involved in these areas.
I think GP meant that at least very with Ambani, the money stays in India and is circulated inside the country. The services are provided to Indians, we are paid to do the work, and we spend it in India. It's better because the wealth of the country isn't leaking away, or at least leaking slower.
Nice thanks (I previously opened it in Safari and assumed it was broken).
SDF would definitely be tricky, but like I want to ideally render text in 3d space without having a mesh in between. I do realise optimising an approach like that would be extremely hard but in terms of UX, it'd be better than anything possible with meshes and enable a few interesting possibilities.
Just going from your username, if you're actually available, I'd love to hire you for a bit of your help/expertise on my project. Like I'd like to render Primrose with a transparent/translucent background without the text being constrained inside a height limited viewport (render all lines at once) and implement scrolling on the mesh itself (also improve scrolling performance), and just support all keyboard + mouse shortcuts.
My email is [email protected], please message me there if you're interested.