I really like the way Norway has done it. A couple of years back they introduced a law that to make non-competes enforceable the company would have to pay you a full salary for the duration that you're blocked out of other work.
Non-competes has function, but it's far too cheap for the company and far too expensive for the employee. Now the employer has to consider whether it's a position it's worth to protect or not, rather than just put it in the default contract
I recently got a Google Home, and I've been thinking about how to potentially build a "is-the-microphone-actually-recording?" device. A basic one should be possible just by watching the power draw, but that would probably trigger if it decides to download a firmware update or whatever too. I expect this has been done before?
That's something I've been thinking about. Webworkers don't have direct access to the Canvas though, but it seems like you can work around that by passing image data. Killing infinite loops would be great
That is really cool! They are using a realistic 3D model of the persons face and eye-tracking in the VR headset to make a good guess at their facial expression, effectively reconstructing the face that's hidden by the headset.
Not something you can easily do as a consumer yet, but for high quality mixed reality production this seems like a great boon.
Makes me quite nervous too. So far each dweet is run in a sandboxed iframe loaded from a separate subdomain.
There are definitely things you can do, and I'm aware of some annoying ones. I'll just manually delete them at this point. Any security conscious person would view it with noscript and just read the javascript ;)
Brilliant dweet!
Part of the challenge is the manual minification. A larger textarea might be worth it especially as you can use linebreaks instead of ; for better readability
Sorry about your lost dweet :( Accidental infinite loops while editing can be a pain. A "reload" button isn't a bad idea, or a "recover dweet draft" functionality.
Note that he in this pong example in particular every frame he gives the network and option to either go up or down, but no option for standing still. So it _has_ to be jittery.
But as the other people have commented, adding a small penalty on every move and giving it the option to stand still (along with some normalization?) might give a much smoother result.
This is a big deal.
It basically adds the two factors that made GearVR better than cardboard to any VR ready Android phone: OS integration and better IMU sensors. It basically puts high quality (but not cutting edge) VR in everyones pocket, all you need is a dumb holder with lenses.
My prediction is that this will play a huge role in mass adoption of VR!
https://www.shadertoy.com/