If you get a kick out of 3D renderings of cells and molecules, you're gonna have a field day with the work done at https://random42.com/. PSA: I started working there as a 3D artist but now lead the interactive department. You'd be surprised at how much a good art direction really makes a difference in scientific visualization. Real-time graphics advanced considerably in the last couple years but it's always a challenge to transport that nice, smooth pre-rendered look over to mobile devices and the web at 60 frames per second (90 on virtual reality headsets, to boot...)
I'm coding on a 1080p screen and I still very much prefer pixel-perfect fonts - Terminus (https://files.ax86.net/terminus-ttf/) has been my font of choice, with proggy clean being a close second (use it for terminal panels and such). I see the site has a filter toggle to show those but with modern browser forcing anti-aliasing on all text, that's pretty uselesas.
On a related note, I noticed that there are a few fonts which seems to ignore system-wide or browser-wide antialiasing settings - one example would be the "MS Gothic" font, visible on this site: https://fountainofdreams.net/ where all text is crisp as hell. Why is this?
For those who might be interested, I wrote an introductory book to HaxeFlixel at https://discover-haxeflixel.com/ which was "blessed" by the devs (we gave away tons of copies during an HaxeFlixel IndieGoGo, plus there's a link to the book in the official docs as well)
Nothing special, it's basically a host for my (not exactly up to date) resume, a couple projects, and my github.
I do, however, take pride in its pleasant minimalism and the fact that it's blazing fast - mostly out of being html-only, with all "pages" actually embedded in a single file - it was generated from a single markdown file using https://github.com/leoncvlt/imml
Quoting the creators on reddit[1]: "We (Ben West & Joseph Pleass) just finished our first game, Peter Talisman: Lord of the Harvest, accompanying the album by our friends Slugabed and Samuel Organ. It's browser-based and about 40 minutes long. You'll guide Peter Talisman and Arthur Portal-Dolmen to uncover the sentimental sediment that lies across the great plane of corn."
Came here to mention this, Gooey is very useful to make simple command-line scripts "non-tech-friendly" by giving it a familiar GUI rather than a scary black terminal window :)
No, I'm just sharing a weekend project. If your first reaction is "anyone who needs this weird feature could just add a string delimiter to their markdown file, and use a Unix until to partioning" then it's clearly not something for you.
Same benefits that any tool with a higher level of abstraction might have over its lower-level ancestors - less verbosity, and faster / easier ways to achieve certain things (in this case, creating simple text-based websites) while keeping the complexity under the bonnet (you'd have to re-implement the multi-page logic using the CSS :target selector when using regular html if you want the same functionality as my tool).
Looks good! I like the atmospheric halo around the planet when you zoom out being dependant on the light direction and the angle you're looking at the planet from.
I've tried to get a grasp of how it's working on the 3D side by having a look at the github sourcecode, but seems like it's all managed by the "sceneview" module from the ArcGIS software as opposed to a custom implementation, is it?
This looks great, congrats! For those already using Trading212 in EU / UK, I've built a few tools that try and accomplish a similar thing using their pie features:
• trading212-pie-sync (https://github.com/leoncvlt/trading212-pie-sync) takes the information from the tool above (or ay external source, really) and automatically updates the pie's allocation (which would take a long time if done manually)
Annoyingly, they didn't include "I am not a cat" into the transcription - he actually said that live at the beginning of his statement, got a chuckle out of me.
No love for iron skillets? I've had some pretty good results cooking pizzas in a home settings with it. It sounds weird but it gets decently close the the quality of a stone oven, something to do with the heat conductivity of cast iron: https://www.youtube.com/watch?v=HXAW2GseICs
You cook it on the hob for a few minutes to cook the bottom, constantly shuffling the skillet round to get that random charring, then a few more minutes in a pre-heated oven as close to the broiler as possible.
Great for deep dish pizza as well, if you're into that.
My introduction to Haxe was Haxeflixel (https://haxeflixel.com/), an Haxe game development library inspired by flixel (http://flixel.org/), an older AS3-based library which was pretty known in the late 00's in the indie games community.
As the top comment mentioned, I was particularly impressed by the ease of cross-platform development in an age where bigger tools like Unity were still picking up steam. Coming from Game Maker, Haxeflixel felt like the natural step forward. I enjoyed it so much I wrote a book about it: https://discover-haxeflixel.com/
The people behind it launched a fairly successful fundraiser a few years ago so I'm happy the main developer and contributors got something back for their open-source efforts. As far as I know the library is stable - I just about updated the book a few months ago to re-rewrite references to the Flash (RIP) and move people towards the html5 exporter instead.
I still think that in an age of 10GBs+ AAA game development framewords, Haxe and Haxefixel still have a place for your typical 2D / Pixel Art-ish arcade game, although more ambitious and successful games have definitely been made, like Defender's Quest (http://www.defendersquest.com/) from Lars Doucet's, a huge fan of the framework.
All right, let's say you know absolutely nothing about the world of microcontrollers but you think this looks cool and cheap. What webpages or resources would you recommend to get started and learn more? Do you first to need to get into electronics and circuits? But before that, get a foundation on how electricity works? And even before that, get a good grasp on how to create the universe?