Deep Learning (Adaptive Computation and Machine Learning series) by Ian Goodfellow, Yoshua Bengio, Aaron Courville
Came out in November 2016. Split in 3 parts:
Part I: Applied Math and Machine Learning Basics (Linear Algebra, Probability and Information Theory, Numerical computation)
Part II: Deep Networks: Modern Practices (Deep Feedforward Networks, Regularization, CNNs, RNNs, Practical Methodology & Applications)
Part III: Deep Learning Research (Linear Factor Models, Autoencoders, Representation Learning, Structured Probabilistic Models, Monte Carlo Methods, Inference, Partition Function, Deep Generative Models)
What's interesting is how to cast Bill Murray for a movie. He doesn't have an agent, lawyer, personal phone number, or email address. Only a mythical anonymous 1-800 number where you leave a voicemail describing your script and hope he calls back. He's known to check his voicemail only once in a while..
He's also a nomad, so if he's interested, the script is sent through snail mail to his variable current location.
I've used it mostly for prototyping and gifts. I've made a photography turntable, a functional arduino robot, and 3D printed my dad's house to put in a shadow box frame as a gift.
Famo.us founder was a Powerset co-founder, which had an highly successful exit to Microsoft. This pattern often explains generous funding of outlandish ideas.
Microsoft did something similar to promote the .NET framework in it's early days. They launched the Terrarium competition http://terrarium2.codeplex.com/ where you would code your creature's AI in C# or Managed C++ and ship it as a DLL that would compete against other peoples creatures.
Our wiki is still primitive, but open for feedback and contributions. Akin to the SCVNGR's Secret Game Mechanics Playdeck, we include a repository of classic game mechanics at http://gamification.org/wiki/Game_Mechanics. The difference is we want to make it open for collaboration and discussions through game mechanic definitions, implementation exemples, best practices, metrics, strategies, etc.
I agree with the tenuousity of just tacking shallow game elements on top of existing applications. Using game mechanics and dynamics for optimal user engagement and loyalty is a deep and complex topic that is currently being explored and researched by many.
If you are interested to learn more, we are setting up a new Wiki for gamification discussions and the open/crowd sourcing of various game mechanics @
http://gamification.org