But Worldcoin doesn't solve the problem of unequal distribution. The real world still exists.
Even if the food/money is perfectly evenly distributed via Worldcoin, a gang boss can have his muscle go around and threaten violence if people don't give him their share of the food/money. That's the problem, right?
The kind of injustice that spurs people to build Worldcoin can't be solved by Worldcoin.
That’s funny, I’m the opposite. I love front-end work. I adore JavaScript when I can write it using TypeScript. I program in React for my job all day and go home and make more React websites for fun. I do appreciate the more backend-y developers who send data to power the front-ends I build.
Because going to all this trouble has distinct advantages.
- With media queries in CSS my page can be responsive, scaling its size and content from 320px smartphones to multi-monitor desktops. I don't have to build and maintain multiple pages or specifically target individual devices.
- Using semantic tags makes it simpler for search engines to index your content and for visually impaired people to use screen readers and understand it.
- With advanced JavaScript I can reduce the friction of multi-page forms. AJAX lets us do instant checks on data against a remote database without loading the rest of the layout. Google helpfully suggests the rest of your query as you type.
Of course, it's not hard to go overboard with modern web tech, and these features can introduce bugs and alienate users running old hardware and software. But such is the price of progress.
Sure do! This has been an issue in web design since 1999. Usability studies back this up.
Open New Windows for PDF and other Non-Web Documents (Jakob Nielsen, 2005) [0]
The Top 10 Web Design Mistakes of 1999 (Jakob Nielsen, 1999) [1]
Top 10 Mistakes in Web Design (Jakob Neilsen, 2011) [2]
We gain nothing by "keeping the user on our site." The user doesn't care, to them it's all just content they want to look at. If they want to come back to our site they can use the back button, the most popular feature on a browser[3]. If we open new windows we are: littering the user's screen; breaking their chain of navigation; and if they're on a mobile device, consuming extra RAM and causing other windows to disappear prematurely.
Love it. I'm not an engine guy, so having some of it done for me is wonderful. ImpactJS is well documented, reasonably fast, and has classes for the basics that work well. Plus it has a level editor that now includes collision detection. I'm satisfied with the $100 price.
I'm working in a 2D RPG in ImpactJS. Spent the last week getting HTML 5 caching to work on desktop and iOS, then put the finishing touches on a bash script to update the cache manifest, compress all my JS files and rsync them to the server.
The new lighting engine is welcome. Torches give off an orange glow, and outside light peeks through openings with a misty blue look. This makes exploring much more tense and atmospheric.
I'm also fond of the larger biomes. The first world I spawned in 1.8 placed me on a small island with one tree in the middle of what looked like an infinite ocean. Forests, swamps, deserts etc. seem to go to the horizon, which is nice.
Sadly, there's still the bug where breaking a block doesn't erase it from the world, so you can "step inside" it and see the tunnels and lava pools below the surface.
What was behind the decision to use Starbucks' size names for your plans? I really like the site and the prices are reasonable, but the thought of signing up for a "Venti" video hosting service doesn't sound appealing to me.
I believe Nintendo intends to profit via software licensing and hardware sales. The Wii was profitable at launch[1].
But I wonder how the Virtual Console works on the Wii. Does Nintendo have an SNES hardware-to-software conversion guide? Do their VC releases turn out perfect? I've bought a few, and while they're certainly faithful, I'm not enough of a connoisseur to spot the flaws.
Except Apple doesn't seem to care about achieving huge market share for the iPhone. They care about money, and by delaying the iPhone 5 they've managed to make even more money than usual. It must be habit that we go for the market share argument so often. A corporation's responsibility to its shareholders isn't to spread its logo across the land like a religion, but to return value (real dollars, not imaginary market share dollars) for their investment. That was slightly more ironic than I intended.
Besides, there are plenty of other "hidden" reasons for Apple to sue these Android handset manufacturers. Steve Jobs feels betrayed by Eric Schmidt, Samsung makes eerily close copies of the iPhone, Apple doesn't attack HP and RIM because this isn't about actual patent infringement but taking out the smaller manufacturers who can't defend themselves against Apple Legal.
What makes no sense to me is that there WAS a huge uproar. It dominated the tech news for a day or two. "Openness withering" declared ArsTechnica[1]. Did Jim Dalrymple fall into a coma? The tech press DID have a field day with the story.
As for why the mainstream media didn't have a cow over this: come on, Jim. You know why. The average consumer cares as much about Google not releasing source code as they do Apple not allowing DIVX files to play on the iPhone.
I love how he says "Where are the mainstream press articles tearing Google up over this?" and links to zero articles, then two paragraphs later says "The mainstream press already had a field day with rumors that Apple was going to delay the iPad 2." and links to zero articles. Come on, Jim, you can do better.
Bon Jovi's comments make much more sense if you replace the word "kill" with "change." iTunes and others have changed the music industry and they're not done yet. The experiences he had are gone, but there are new ones enabled by technology. The music industry is exactly as doomed as it was when you could record and musician's voice on tape, when live shows were suddenly not the only way to hear a song.
Thanks for all the music, Jon. It'll be my time to whine like an old fogey when kids are subvocalizing a tune and Pandora makes a new radio station to match that song.
It's a brilliant idea, and makes sense in context of Amazon setting up their own Android store. Of course, Amazon's Android store policies are fairly heavy-handed when compared to Google's, but if they launched their own tablet/phone it would make perfect sense. It solves the problem of why Android phone manufacturers don't really need to update their phones firmware: they're not getting a cut of the software revenues like Apple does.
But if Amazon had their own device, running their own store, hopefully not excluding the default store, they would have an incentive to keep it up to date with the latest Android OS. I would also imagine Amazon could do something worthwhile in their Android mods to improve usability, given that their entire business revolves around superior customer service.
An Amazon tablet could be gangbusters, and a way for Amazon to keep their Kindle owners from jumping ship to Apple's platform.
I went online this morning at 8AM EST to look at the iPad 2 shipping time. It was 3-5 days, and I said "enh." Then I went back an hour later and it was up to 2-3 weeks. Depressing.
I wonder if Apple isn't a little miffed at the un-extraordinary pace of Verizon iPhone 4 sales and decided to do this to get people in line and on TV? Lame.
I was ready to pre-order a white iPad 2 on Apple.com five minutes after the keynote, but at the prospect of waiting a month or fighting people in stores for a chance to get a model and color I don't want, I not give them my money for a while.
The PS1/PS2 had dual analog sticks, but I'm interested in the proper position part. Maybe it is a preference thing, as I went straight from the SNES to the first Xbox in console games, but the Xbox layout of dual sticks and d-pad seems better.
Your hands want to be vertically aligned, and with the PlayStation's left analog stick being lower, it makes FPS games and platformers more awkward to play. Even racing games feel harder on Sony platforms. The only games where their layout is superior are the Katamari Damacy games, where you only use the dual sticks.
True, though you could say the Dreamcast first put a toe in that water with its modem and Phantasy Star Online. But the original Xbox was a great step forward for gaming consoles: built-in hard drive, Ethernet port, dual analog sticks in the proper position for 3D gaming... uh, and the hilariously oversized controller: http://www.penny-arcade.com/comic/2001/8/29/