Not the OP, but AMS can be useful for loading and unloading filament, as well as automatically continuing a print job when you run out of one spool of the same filament. It's not just for multi-color prints, although that's obviously the primary use case.
Can you though? The protocol is not very well documented and it seems to iterate rather rapidly with the server version that it aims to be compatible with.
> Multiple frame generation (required for 5070=4090) increases latency between user input and updated pixels
Not necessarily. Look at the reprojection trick that lots of VR uses to double framerates with the express purpose of decreasing latency between user movements and updated perspective. Caveat: this only works for movements and wouldn't work for actions.
Tap to pay with spend controls sounds ideal for things like after school snacks/activities and transit. It could also be an easy to way to manage things like allowance digitally?
AuthZed is changing the way top tier companies add rich permissions experiences to their applications. Modeled after Google's Zanzibar, AuthZed offers a low-latency, high-scale permissions system, that scales to millions of QPS with milliseconds of latency.
Pros: It will automatically orient to either a frontal or rear collision and has tons of contact area with the body. If it's made of even a slightly stretchy material it would also spread the force out over some period of time.
> Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering?
This exactly. They don't reduce the resolution too much, but it's visible to an outside observer watching on a monitor.
> I fear that fovea-tracking will remain scifi dreams in my lifetime, so the reality is we need to render full resolution throughout the field of view to be prepared for where the eye gaze might go in the next frame.
This is not at all true. All of the AVP, the Quest Pro, and the PSVR2 do eye tracking based foveated rending. They lower the clarity of the things you're not looking at. And reviewers say it works perfectly, like magic. They are unable to "catch" the screen adjusting for what they're looking at.
Detroit, as the capital of the auto industry, has far more parking than just about any other city I've ever been to. There are huge, multi-story garages right on the main thoroughfare downtown.
> Detroit was, or is, Motor City. Its center can pull off another automotive-related nickname: Parking Central. Fully one-third of downtown Detroit is dedicated to letting cars do what they’re not designed for: standing still.
I've had a question that I haven't seen anyone else ask that you might be able to shed some light on: is there an internal battery to facilitate switching power sources without an instant loss of continuity?
Why do we need an accelerator when we know how fast the wheels are turning directly? The first derivative of wheel speed is almost always car acceleration. Is this to handle some edge cases like not turning the brake lights on when we're actually sliding on ice with the wheels locked? Seems unnecessary.
Tesla is 65 on the Fortune 500, and Twitter was ~600 before the acquisition. SpaceX is also huge, but it's hard to say just how huge without it being public. The amount of commitment and work to become CEO at a company that's even 600 on the Fortune 1000 is insane. A quick google says there are 213 million companies in the world, I think having at least two in the top 1000 counts, no?