> Hey nerds: dark theme is dumb. Just light up your space. Eye strain comes from the contrast between a bright screen and your dark room background. Fix your lighting. Or if you insist on being a cave goblin then lower your screen brightness. Dark theme is overrated. Fight me.
Light theme might have a readability edge in daytime / well lit offices. But I'd bet most people using Unity are hobbyists doing it at home in their evening hours, when you want to dial down your blue light for the sake of sleep.
Didn't think it would cross the uncanny valley for me when it opened the chat by taunting me for being up too late, reading the time digit by digit. Not something a human would do.
> I think you're talking about @ and ~ boxes. As I recall, those were removed the same year the iPad and Instagram debuted.
Take criticism better.
A language choice on a project means the veterans are indefinitely charged with teaching it to newbies. For all Rust's perks, I judge that it would be a time suck for this reason.
Browsing some random rust game code:
[https://github.com/bevyengine/bevy/blob/8c7f1b34d3fa52c007b2...]
pub fn play<'p>(
&mut self,
player: &'p mut AnimationPlayer,
new_animation: AnimationNodeIndex,
transition_duration: Duration,
) -> &'p mut ActiveAnimation {
[https://github.com/bevyengine/bevy/blob/8c7f1b34d3fa52c007b2...]
#[derive(Debug, Clone, Resource)]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Default, Resource))]
pub struct ButtonInput<T: Copy + Eq + Hash + Send + Sync + 'static> {
/// A collection of every button that is currently being pressed.
pressed: HashSet<T>,
...
> Zig does enhance on C, there is no doubt. I would rather write Zig than C. The design is better, more modern, and the language is safer. But why stop half way? Why fix some problems and ignore the most damaging ones?
I was disappointed when Rust went 1.0. It appeared to be on a good track to dethroning C++ in the domain I work in (video games)... but they locked it a while before figuring out the ergonomics to make it workable for larger teams.
Any language that imbues the entire set of special characters (!#*&<>[]{}(); ...etc) with mystical semantic context is, imo, more interested in making its arcane practitioners feel smart rather than getting good work done.
> I don’t think that simplicity is a good vector of reliable software.
No, but simplicity is often a property of readable, team-scalable, popular, and productive programming languages. C, Python, Go, JavaScript...
Solving for reliability is ultimately up to your top engineers. Rust certainly keeps the barbarians from making a mess in your ivory tower. Because you're paralyzing anyone less technical by choosing it.
> I think my adventure with Zig stops here.
This article is a great critique. I share some concerns about the BDFL's attitudes about input. I remain optimistic that Zig is a long way from 1.0 and am hoping that when Andrew accomplishes his shorter-term goals, maybe he'll have more brain space for addressing some feedback constructively.
> Afterall, it is possible to place an endless thicket of regulations on deliberate human activities, but one can’t simply outlaw wildfires and horrific destruction and loss of life.
Great read, learned a lot.
Also, the web's gotten to where making it a few scrolls down a high signal page without being bombarded by ads makes me start feeling really nice. Maybe point me to a charity at the end as a way to show support & thanks for the work.
Talking about 1D vs 2D data structures felt incomplete without some mention of 3D coding. The only examples I know of are from games - Minecraft's Redstone or the automation genre (Satisfactory, Foundry). I imagine there are neat tools in other domains like mechanical or computer engineering, for solving problems with physical, real world materials in 3D space.
The main challenge in the 3D games is lack of x-ray vision. The frustration of blindness encourages setting up cool POV catwalks to see into your layers, which is rewarding. I assume productivity tools (or a hypothetical 3d code editor) would bring these for free.
A cool place to experiment might be .vox, the voxel modeling format. MagicaVoxel is a pretty fun editor, and I've daydreamed about imbuing blocks with behavior ala Redstone.
I don't think it would be super productive, but it might be fun and satisfying.
What would you rank as a bigger loss? My list is pretty short. Wife, kids.
Losing a job means you lose your friends, your work, your brand, your routine, maybe the commute you chose your house for. Maybe you'll have to move your family. Your kids lose their friends. Your wife loses hers. Maybe you lose them in the somewhat likely divorce. Maybe you're upside down on the house you bought in that town and now you lose all your savings to move. Maybe it was a layoff, maybe you can't even afford child support. Maybe you're deported.
If we're stooping to personal insults, are you a child with zero real life experience?
Iirc, 1 in 4000 men take their lives in a layoff. In a year like this, shut your fucking mouth about how "fragile" other people are, you absolute twit.
> The idea you can't make work friends & work on cool stuff unless at your current job in your current role seems limiting.
I never said that. If you work on cool stuff with great people it is healthy to reflect on the pain and loss of that chapter ending. Yes, "there are more fish in the sea." Heartbreak is still heartbreak.
...anyone who isn't an ice-cold sociopath? Your job is often a big part of your identity, particularly in the games biz which is so passion driven.
Leaving behind a project you grew, kickass tech you had a hand in, and friends you made is a major life trauma, even if you're doing it voluntarily to chase something new.
I could ask ChatGPT why you're likely to be a grumpy bad-faith asshole, but as an expert in the field of dealing with children, you probably just need a snack.
Right, and a hammer is not a saw. Different tools do different things.
In this example the llm helped point me to a few relevant tools in the field, including https://materialsproject.org/ml, which is a different AI tool that might help us take this leap.
Light theme might have a readability edge in daytime / well lit offices. But I'd bet most people using Unity are hobbyists doing it at home in their evening hours, when you want to dial down your blue light for the sake of sleep.