I've heard OEMs make more money from pre-installing adware/spyware/trialware than what they pay for the Windows license.
You can always decline the EULA and try to get a refund for the bundled Windows license. In Europe it is supposedly easy to get a refund due to a European Union directive on unfair commercial practices: http://no.more.racketware.info/en/europe
It's likely talking about all future dividends (discounted for time value). Startups will naturally reinvest their earnings to grow, but at some point, pursuing growth will be too costly and the best use of their earnings will be to return it to the owners as dividends.
If a company were guaranteed to never return anything to owners, then it would be more like speculating in the future value of a baseball card than an actual investment.
It may not be a practical way to calculate value, but it's not crazy either.
Makes sense if you are the only person running your programs (and you are allowed to ignore things like hardware and power costs).
Also, 2 minutes per change to compile the object files affected and link the executable seems a bit excessive considering the entire Linux kernel can generally be built from scratch in less time than that (assuming a modern system).
I like both Dota 2 and HoN, but HoN definitely has the upper hand with regards to fast-pace twitch-based gameplay. The first thing a HoN player notices when trying out Dota 2 for the first time is that input delay.
Supposedly part of the problem is that Dota 2 uses the Source engine with netcode designed for FPS games; hence it does prediction and interpolation which works well for those games but not as well for RTS games. For more info: http://pastebin.com/ekk07PKn
What? That doesn't sound right... how does the distribution method affect copyright? Think of all the free software (with licenses dependent on copyright) that's made available over BitTorrent. Or World of Warcraft game updates, or humble bundle games, or ...
It is really noticeable when dragging something with your finger and the object you are dragging doesn't stay under your finger. I'm actually surprised the delay on all those devices are so high, I mean I can ping a Google server that's in another city 140 miles away from me in under 10ms...
Are you sure? The article doesn't seem to say whether it's a hardware or software issue, and the iphone's hardware parts aren't exactly secret proprietary stuff... I mean the Galaxy S4 is supposed to have the better PowerVR GPU for example. I'm thinking the difference is in the software stack, I think you'd be surprised at how much code gets run between the time there's an input event and an app reacts to it on the screen.
Anyways, it'd be interesting to know if running Android on an iphone showed the same delays.
The letter l on it's own at small font sizes resembles the number 1 in other fonts too closely. In fact, my default sans font (DejaVu Sans) has the 1 shaped just like the Inconsolata l. I'm sure it's something you get used to but I personally prefer the style used in DejaVu Sans Mono or Ubuntu Mono, where the l shape can't be mistaken for anything else.
I don't think I mentioned any technical reason? Allocating developer time is generally a management decision.
If anything, Intel has already put their resources into Wayland and the lack of any good technical reasons for Mir's existence probably played a large role in their decision.
I don't see why this is so shocking really, many other projects in the Linux graphics stack have already said that they won't be supporting Mir upstream any time soon. At this point, I'd be more surprised of hearing a project supporting Mir than the other way around.
Yep, all of their technical reasons have pretty much been debunked. The reason for Mir's existence is mainly about project control. As Matthew Garrett mentions[1], they likely need that control for Ubuntu Phone to be able to relicense the code to keep their hardware partners happy.
Why would you be pretty sure he is more familiar with C when most of his past projects were written in C++? Not to mention that he's written two blog posts explaining his reasoning...
I'm not sure the trademark is a big deal, it's probably to prevent misuse like what happened with the Linux trademark (which took a few years to resolve). I doubt he's doing it to make it more annoying to use.
That's how the Kore web server works ( https://kore.io/ ); it makes you generate a static.h file at compile time that contains all of you your static content.
But like you say, I have to wonder if it actually makes a difference performance-wise. The kernel will cache the static file data anyways. The only improvement I can see is maybe to avoid having to look up file metadata (length and mtime)? Or to avoid a syscall?
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