The public game room has lots of general random topics, or you can create a private group and make your own challenges with any topics you like.
This is a personal/passion project of mine (and has gotten fairly popular these days). I'm actively working on improving the game, by adding category specific games, different game modes, etc.
I built an app based on that exact concept: http://thewikigame.com which has been running for many years, and is now quite popular.
The database of the site now contains a large record of millions of game plays of players trying to go from one Wikipedia link to another. See here for some interesting academic research that has been done on the site's dataset: https://docs.google.com/document/d/1jSGFRZYrJnlDUBhGbQrO9e-n...
I'm currently developing an app based on Gimbal: https://gimbal.com (made by Qualcomm).
My experience so far has been pretty good using their SDK (which works on iOS and Android) and their admin web interface, and the Gimbal devices themselves are not that expensive.
I'd be interested to hear the experiences of others using Gimbal..
This project is pretty great for using Flask on App Engine: https://github.com/gae-init/gae-init - I've been using it for a while now, and it's been smooth sailing. Also, it's actively maintained and continually improving.
I started 'The Wiki Game' by building this web game: http://thewikigame.com - but all revenue comes from the iOS apps, not the site.
Been meaning to potentially monetize the site some day. It gets ~30,000 players per month, with time-on-site ~9mins.
Are the tags user created? One thing I've learned through experience is user created tags are almost universally useless (this is especially true when the service gets popular, and people start adding completely false tags to content, in hopes of garnering more attention).
I have a site: http://TheWikiGame.com that makes a game out of a related idea (finding the connection between Wikipedia articles).
Recently, I've been giving access to the game data to people (like university researchers, etc) to test different theories on path connections made by real people, etc.
The game has now been running for over 3 years, has about 1.19 million players, playing over 1.37 million games, with about 1.22 million won games (successful start/end article connection).
Got a really cool application for all the game data? I'd love to hear: [email protected]
Can this be used to suck in streaming Flash video?
There is this streaming camera of the ocean that I check often, but it's Flash and I'd love to check it from my iPhone. Could Ghost.py be used to get the Flash video? (then turn it into images by other means). Thanks.
Parse is my most favorite company I've never used (but I'm actively searching for an excuse to become a user).
Just watching them build out their impressive platform in mere months has been enough to make me a fan.
One thing that just seems inevitable is that they will be bought, and I wonder if (how?) things will change when they do...
This is how I feel about Flask.
I've been using it with Backbone.js and they make a great combo: Flask API serving JSON, and the rest of the logic on the client.
It will be a shame if this port garners comparable attention to the original impress.js. Looking at both source codes, the meat of the original project is in the smart css3 transformations and related js.
We all know what that powerful 'jQuery' keyword does for a JavaScript project. Maybe I'm being cynical.
I'm seeing a lot of my real-life, non-geek friends using Instagram like a "Facebook of years ago".
They all have fairly small friend lists comprised of people they actually see in real life. Plus Instagram has that slight "exclusiveness" to it because it is iOS only.