Good to know that I'm not alone. I now use it for music recommendations (not so great) and keeping track of restaurants I want to try (really good at this but so are a lot of other apps).
If you type a lot for a work, spending the time and money for better tooling is not only healthy but should be encouraged. Unhealthy, is when you try to track down an after market Key Cult for $2,000 and spend $500 on switches because you feel like you have to try them all.
I do like me some static typing but it took me a while to realize that the guards and pattern matching provides runtime guarantees and not just compile time guarantees.
You're not missing anything if you can and don't mind building a framework of tools that run long running processes, handle the start up, failure and state of those processes and be able to introspect the status and internal state of those processes in a standard way.
The way isolated processes can be created and managed allows for the "let it crash" ideology in Erlang. For example, when you visit a Phoenix Framework site, you have your own process. If I was visiting the same site and encountered a state that crashed my process your process would be unaffected. The "exception" would only affect me until you ran into the same state that caused the crashed.
If I reported the crash to the developer, the developer could fix the bug and soft start the entire application without affecting your process. This isn't possible because of the language per se but really because of the entire Erlang ecosystem around fault tolerance.
This is the best response I've seen to the question: "What's the easiest way to get started developing a native Windows app". Better than anything Microsoft has put out.
It's funny how this context changes the entire the article. I didn't realize that this was related to Mighty and thought it was a good "call to arms" for domain experts in non-tech industries to disrupt their markets.
The problem that I have with Tailwind is that it's not that different than using inlined styles but adds a lot of bloat without a path to clean abstractions.
I'm confused. What is it that Nvidia can do by owning ARM that it can't do by just licensing the architecture? Can't they just license and build all the chips people think they'll build without buying the whole thing?