The game has an easy and hard AI. Easy is great for getting started, hard difficulty varies by the map. They are nearly impossible on a large map where you try to turtle in a corner, but if you get the frontline close to them they're usually fairly straightforward to get under control. The game also has a raptors PvE mode that's great fun, especially with friends.
This is so sad to read. Been a judge in this competition for many years, and it's such a wholesome celebration of excitement about technology. I really don't understand why this needed to go.
LSH is a really neat algorithm, but to my understanding (at least what I’ve seen in literature), it also tends to be rather inefficient. For it to have good precision, you need longer hashes, but that reduces recall. It also does not really tend to produce a well balanced distribution of entries over buckets. More current research has therefore focused on more elaborate hashing functions that are capable of producing shorter, and better balanced hash maps.
The article is well put together and nicely illustrated, though :)
After a paper has been accepted, authors can submit a repository containing a script which automatically replicates results shown in the paper. After a reviewer confirms that the results were indeed replicable, the paper gets a small badge next to its title.
While there could certainly be improvements, I think it's a step in the right direction.
Whatever the case might be, companies have shown themselves to not handle people's personal data properly, as shown by the massive leaks in the past. Whatever utopia you're thinking of, it's not happening anytime soon, and GDPR is a rightful measure to slightly apply the brakes on rampant data collection and misuse.
I wonder: the article states that the SI unit for Kg up to this point was defined using a single object. Doesn't this definition also involve the fact that it's placed on earth, thus requiring two objects for its definition?
It's a fair point that the article makes. However, I've started out about 1.5 year ago with a programming group for kids in high school, and my choice was Python. I have since not regretted this decision because of one factor: fun. I could have gone with a weekly lecture on all sorts of theoretical things will learn again if (or when) they start at university.
Instead, I wrote a wrapper around OpenGL that provided some functions like "drawRectangle()" or "drawImage()", and they have used it to build all sorts of things. Additionally, they are constantly wanting to try other stuff. I don't think they would have done this if they didn't enjoy the process of writing code.