The post mentions iOS a few times.
You might be accidentally mistaking a platform for a language target - Haxe generates C++ (which can be used for iOS). That C++ is usable anywhere with any compiler toolchain. The backend (hxcpp) comes with a bunch of toolchains already set up, and builds against the iOS toolchain for you without a problem (armv6,armv7,armv7s,arm64 and simulator i386, x86_64). It also includes a few more obscure ones like WindowsRT, Blackberry, Tizen and so on.
Yes good point, the first prototype of an older game ran on mac/windows/linux/android/iOS and browser using impact.js, phonegap, titanium etc. All the usual stuff still obviously works too :)
I think I will simply take his comment as a generalisation. The semantics from the dictionary simply state the application of science is technology. i.e Computer science applied, is technology.
I agree whole heartedly, learning the science is key.
I actually wrote the article with this in mind. Lots of people dont know how multiplayer actually works. The demo is 'in html5' because people can try it now in their browser. Also because thats where the sites target market is.
Maro, try this link : http://centrc.com:4005/ It is a proof of concept I did in one evening for the next part of the discussion. It uses Three.js to render the stuff.