You can simply pre-render them and store the png tiles in a folder. The folder structure and naming has to be such that e.g. leaflet understands it. Did this for a research demo here: https://map2seq.schumann.pub/nllni/demo/
You can always argue that the model has seen some variation of a given problem. The question is if there are problems that are not a variation of something that already exists. How often do you encounter truly novel problems in your life?
I actually bought this as a physical book on Amazon. Naturally it came as a print-on-demand book. Unfortunately it has many problems in this format. E.g. the lack of margins makes it hard to read the end of sentences towards the gutter. Also some text is pushed into each other. Not sure what source file format you have to provide to Amazon, but it's certainly not the pdf provided in the repo.
It’s basically how large language models like GTP-3 work. They simply predict the next most probable word and suddenly you can prompt them to give you answers to rather intelligent tasks.
Yes, I got this. Just wanted to point out that a particular consequence of extrapolating would be that players can see enemys around corners. You already mention that the game would be unplayable if players get teleported every few ms, and above just describes why, aside from aesthetics, makes it unplayable.
Another problem of predicting the movement of other players is that if they stop before you can see them, the trajectory would be interpolated further such that you can see them around the corner for a split second, knowing they are waiting there.
I always wondered why it is possible to simply switch off a stolen phone. If it would require the PIN to switch it off you have the remaining battery time to find your phone.