that paradox bop is truly one of my favorites. back in the day i would just leave the keygen running for the tunes. what other software can people say they leave on just for the vibes ?? good times
Heyyyy thanks glad you enjoyed it! I was surprised to wake up and see this on Hacker News today.
Thought I'd comment on the video editing:
It is all pretty low tech. I use Adobe Premiere to edit and mostly just animate transform, scale, and crop effects to achieve everything. Like for the zooms you pointed out I double up a layer of the screencap and then crop and scale. It's a bit painstaking at times.
Another little part is when I do the screen recording I set my desktop background to an image with a colored box area of 1280x720. This is the area I know will be "on screen". So I have the windows I want to pull in during the video just outside this area. Then I crop to this box in editing. I think this is better looking than just capturing the whole desktop, and I like the live feel.
I'm enjoying evolving this style... I sometimes have thoughts of making some kind of gross homemade video compositing tool in JS. But I haven't gotten there yet...
The fact that it's a mobile programming platform is a huge plus as well. I haven't seen anything comparable on smart phones. And a touch screen just can't compete with that keyboard. Even if it is a weird layout.
I found ammo in boxes next to the guns. But I didn't at first see it as ammo, I thought it was some kind of barrier and moved on. So maybe it's a matter of making that more obviously ammo looking ? Like a stack of bullets ?
I've been working quite a bit with the Web Audio API recently (building a modular soft-synth), and I can confirm that it is a bit wonky, but ultimately more powerful than one might expect.
There are lots of little oddities that I had to research or discover to get the API to do what I want. For example, dynamic sound generation nodes will not run in certain circumstances where the system believes they are unattached from the audio output. These nodes also have a bad habit of garbage collecting their event listener functions.
Performance is definitely an issue as well, and I still get some audio tearing type pops and clicks despite quite a bit of optimization.
I think some of these issues are due to that fact that the Web Audio API spec is still being worked out (https://webaudio.github.io/web-audio-api/)! Some API components are deprecated in the newer versions of the spec, but have not been replaced in current browsers. Which leaves the API in a weird limbo state.
BUT! All that said. I've been pushing the API pretty hard to build this modular synth and it is working admirably. I think a game engine would have an easier time getting it to do what is needed. I'm always amazed at what you can do in the browser these days, Web Audio API included.
I'm Matthew Rayfield and I develop iOS and Web apps.
More and more the line between mobile and web is blurring. That collision of always in your pocket and always online is where I find myself excited to work and learn.
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Previously I've worked on:
- An iPad/Web based medical sales rep. platform (designed for and in use by a Fortune 100 company)
- A mobile ad platform used internally by a company with hundreds of apps
- Dozens of iPhone/iPad applications
- Various smaller web applications
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I'm most comfortable doing front-end Javascript, but I've done my share of back-end work as well.
One good trick for describing a project concisely is to explain it as a variant of something the audience already knows. It's like Wikipedia, but within an organization. It's like an answering service, but for email. It's eBay for jobs. This form of description is wonderfully efficient. Don't worry that it will make your idea seem "derivative." Some of the best ideas in history began by sticking together two existing ideas no one realized could be combined.