Show HN: Does my landing page explain my game enough? Is it compelling?(devilsadvocategame.com)
devilsadvocategame.com
Show HN: Does my landing page explain my game enough? Is it compelling?
http://www.devilsadvocategame.com/
8 comments
Although it's not clearly stated, I think the reader has to make their decision (by putting a card face down) before the discussion starts. Otherwise, they could just look at the other players' answers and "make up their mind" to give one player or another the advantage.
I would think that the reader should make their decision after the discussion but before others make their choices. If the reader chooses Agree / Disagree before the discussion, the discussion is a moot point; might as well skip it and hand in your cards.
It's a game about guessing what your friend, the reader, thinks about the card they read? Sounds kinda interesting. Of course, it could also be boring if played with someone you didn't know very well (or someone you didn't care to know very well.
I was worried about this as well! Funny thing is, when I did play tests with people who knew each other well...they actually started lying about their true feelings in order to trick the other players into guessing wrong.
Unfortunately I find popups that jump in your face not compelling. Even more when they track that you are reading the page to make sure that they are in your face... and all of the developers I know also feel the same (I haven't asked to non-developers)
However, the heading seemed good enough, it clearly stated that it was a card game. If the reader doesn't participate in the discussion, how do everyone know what he's thinking or what he's going to decide?
However, the heading seemed good enough, it clearly stated that it was a card game. If the reader doesn't participate in the discussion, how do everyone know what he's thinking or what he's going to decide?
That's the point of the game. You don't know what the reader will decide.
I think the explanation is quite clear. It's also a game that I know me and my friends would enjoy. I've subscribed; thanks for sharing.
Thanks Nicole. I've got most of the game mechanics built out and am now finalizing on a printer.
What is the value in a group of people debating if the decision maker stays silent?
Is everyone trying to convince the reader of their point?
What is the reader's motivation to participate in this? Having the power to decide whatever?
So your landing page made me ask alot of questions, which would probably lead to a sale if i found satisfying answers
So your landing page made me ask alot of questions, which would probably lead to a sale if i found satisfying answers
If the decision maker chimes in, it'll be clear immediately how they feel about the topic. This would ruin the entire point of the game, which is to guess how the decision maker feels after the 60 second discussion. I would say the point of the discussion is to raise points that pander to the reader.
Cool concept, though maybe a little "high-brow" for mainstream. Suggest working on the site and game graphics with a clear image of what will appeal to the intended audience. Agree with comment below that the popover was irritating despite its "value"
Thanks! It seems to be working for me, but maybe I need to delay it a bit longer.
provide an example to see how would it work. even better add a video
I felt like the samples flip too quickly. Maybe showing 2-3 of each at a time and either not animating or doing it much more slowly?
Maybe an animated example of one round of play would demonstrate better?