Show HN: Practical, Pure Functional Game Engine(github.com)
github.com
Show HN: Practical, Pure Functional Game Engine
https://github.com/bryanedds/FPWorks
2 comments
A lot of Aml code can be found in the Stdlib, which is here - https://github.com/bryanedds/FPWorks/tree/master/Aml/Aml/Aml...
To make the code more readable, I recommend grabbing TextPad and configuring the syntax highlighter using the files here - https://github.com/bryanedds/FPWorks/tree/master/Aml/Plugins...
Thank you kindly for taking an interest in my work. I will attend to your pull request immediately.
To make the code more readable, I recommend grabbing TextPad and configuring the syntax highlighter using the files here - https://github.com/bryanedds/FPWorks/tree/master/Aml/Plugins...
Thank you kindly for taking an interest in my work. I will attend to your pull request immediately.
Currently it's only 2D due to scoping decisions, but could do 3D no sweat if I could find the resources :)
Also, after reading that you have a custom Ianguage (Aml), I wanted to see what code looks like in this language, but I couldn’t find any code examples. I even downloaded `AmlSpec.rtf`, but all I saw when scanning through it was one-line examples to show the syntax, not real examples that show when and why you would use it. If you have examples, you should link to them from where you talk abut Aml in the README.
(I also created a pull request to improve the formatting in `AmlSpec.rtf`: https://github.com/bryanedds/FPWorks/pull/6 .)