Build your own 2048 with SpriteBuilder and Cocos2D – Part 1(makegameswith.us)
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Build your own 2048 with SpriteBuilder and Cocos2D – Part 1
https://www.makegameswith.us/gamernews/384/build-your-own-2048-with-spritebuilder-and-cocos2d
https://www.makegameswith.us/gamernews/384/build-your-own-2048-with-spritebuilder-and-cocos2d
I recently (as I started working on a new game) downloaded the newest release and I was really impressed. It is possible to quickly build rather complex UI scenes and game scenes.
I've actually just used it for a small iOS app side project, that only requires a minimal spartan UI and this way I can leverage Apportable [2] and easily release that app for Android, too. (hopefully, I'm not that far yet)
[1.1] https://www.youtube.com/watch?v=9J0mleRrcdQ
[1.2] https://itunes.apple.com/ca/app/flick-a-fruit/id771895296?mt...
[2] http://www.apportable.com/