StageXL: A Flash-like Dart Library Ready for Production Level Games(stagexl.org)
stagexl.org
StageXL: A Flash-like Dart Library Ready for Production Level Games
http://www.stagexl.org
4 comments
I don't and never did use much Flash/AS, but wouldn't Haxe be a more logical choice? It is already battle tested and it is a lot more like AS/Flash than Dart? Not sure what experienced Flash devs would think; any here?
Plus, with Haxe and openFL, you will be able to ship native c++ build of your game for free (same code).
If only Haxe could add something more uptodate for multicore concurrency than thread.
If only Haxe could add something more uptodate for multicore concurrency than thread.
What api do you use ? canvas ? webgl ? svg? do you use 1 canvas , or multiple canvas for the object graph ect... How do you handle rich text? do you handle 3D ? filters ? ...
that's the kind of info i'd like to see on the homepage ,HTML5 doesnt mean anything today without the details.
that's the kind of info i'd like to see on the homepage ,HTML5 doesnt mean anything today without the details.
Judging by the example source they use canvas, but I dont know dart so cant tell if its one canvas or frame buffers in multiple canvases
Perhaps showcase and documents section may answer some of your questions?
For what I see on the Showcase games, they are canvas, but I really hope it supports webgl also, looks like an interesting library.
"The Stage class represents the main drawing area and is a wrapper over the HTML5 Canvas element"
Dart w/ StageXL maybe a logical next step for developers stuck with legacy Flash applications (and I think of all Flash application as legacy moving forward).
This looks nice :D