MantaRay: Open-Source Ray Tracer(github.com)
github.com
MantaRay: Open-Source Ray Tracer
https://github.com/ange-yaghi/manta-ray
7 comments
Same person who wrote the petrol engine sound simulation, good stuff
https://www.youtube.com/watch?v=RKT-sKtR970
"Open-source" but no license? Maybe I'm just missing it (on mobile).
Nice renders though.
Nice renders though.
https://github.com/ange-yaghi/manta-ray/issues/221
Someone opened an issue about this and the creator responded saying that they’ll add a license.
Someone opened an issue about this and the creator responded saying that they’ll add a license.
Nope, there is none. Not even mentioned on the Readme. Somehow people tend to forget the licensing aspect of Open Source, it’s not just putting your code on display
In this case you are technically not even allowed to check it out in most jurisdiction.
No license means no rights.
No license means no rights.
From the Github docs: "If you publish your source code in a public repository on GitHub, according to the Terms of Service, other users of GitHub.com have the right to view and fork your repository."
So by using GitHub, he has implicitly 'signed over' some rights to other GitHub users.
So by using GitHub, he has implicitly 'signed over' some rights to other GitHub users.
But probably not redistribute.
If, by "most jurisdictions", you mean the US and maybe Canada/Australia...
Because in "most jurisdictions" it's not actually illegal to look at things that have no license
Because in "most jurisdictions" it's not actually illegal to look at things that have no license
"Checking out" something means making a copy of it, not just looking at it.
Github ToS grants some permissions
Any connection this? http://mantawiki.sci.utah.edu/manta/Main_Page
Nope. Just a name collision.
How does it compare to Blender (in terms of quality of render) ? I ask because ray tracers have progressed so much that I don't know how to compare them anymore...
In terms of quality, the difference between quality of ray tracing engines is mostly up to the user at this point. People who have zero experience with Manta Ray won't be able to do better renders than people with non-zero experience with Cycles, and vice-versa. Same goes if you use Renderman, V-ray, POV-Ray, Mental or any other renderer. In capable hands, they can all do absolutely wonderful renders, but again, mostly up to the user rather than the engine.
In terms of user experience, if you're using Blender, it's much easier to use Cycles as it's already integrated in Blender, while Manta Ray is a standalone renderer.
In terms of user experience, if you're using Blender, it's much easier to use Cycles as it's already integrated in Blender, while Manta Ray is a standalone renderer.
Blender is not itself a renderer. It comes with (at least) two built-in renderers, Eevee and Cycles, and can be interfaced to many others.
Will be nice a comparison with Povray.
This is a great learning resource for sure, thank you.