Thanks a lot for the feedback ! At the moment, this game is just a side project I like to work on during the weekends, so right now the game doesn't go further than that, but I intend to improve it.
Right now I'm focused on improving the graphics and the instructions, but after that I'll work on adding some fun stuff to the game. Maybe some kind of multiplayer could be nice, or other things taking advantage of the gravity aspects.
Anyway, thanks for playing, and if you have suggestions, feel free to contact me at the mail given at the bottom of the page, I'd be really happy to take them into account.
You're totally right. Actually it's a weekend project I've been working on, and I just wanted to see if people would be interested in the concept.
I'll add a better instruction screen as soon as possible.
In the mean time, the goal is to revive potential life planets by dropping green, blue and red orbs on them, and giving them energy by dropping yellow orbs on the sun (dropping is the Enter key).
Great article ! It's too bad so many companies have open space rooms for developers. Noise just creates a vicious circle : we're less concentrated, working slower, have to work longer hours, get tired and so on.
The worst is when people in the same room aren't even working on the same project. I think having at least separated rooms for each team working on a single task would greatly improve developers' productivity.
Right now I'm focused on improving the graphics and the instructions, but after that I'll work on adding some fun stuff to the game. Maybe some kind of multiplayer could be nice, or other things taking advantage of the gravity aspects.
Anyway, thanks for playing, and if you have suggestions, feel free to contact me at the mail given at the bottom of the page, I'd be really happy to take them into account.