GitHub can, and will, change forks for you if send a request through the support form. It is not exposed in the user interface, but the functionality is there.
Modern big-budget games incresingly don't use behavior trees and state machines for their AI anymore. This approach has been superseded by technologies like GOAP [1] or HTN [2]. These are computationally very expensive, especially in the constrained computation budget of a real-time game.
While it's true that game AI is often held back by game design decisions, it's not true that technology isn't holding us back in this area as well.
> [...] Go does it implicitly at various key locations. This is actually pretty surprising to many folks, it was in the past and maybe still is possible to deadlock Go with a certain incantation of tight looping.
While MDMA is a stimulant, its effect on the serotonin receptors is considerably more pronounced than the effects on noradrenaline and dopamine also found in most other available stimulants. The increased empathy, positivity and feeling of connectedness resulting from that are much more relevant to the experience described by the GP than mere stimulation.
If your email provider does not offer a catchall alias option, this is also achievable with an email forwarder (e.g. mailgun), provided you are ok with giving another service provider access to the content of your received mails.
I created a simple browser extension for this purpose, "YouTube Turbo Button". As mentioned in the other comment, it can be easily done through the console, but I found having a button for it more convenient.
`img` tags are (or partially were, with the recent introduction of the object-fit property) significantly harder to properly style and position. Contrary to your argument, achieving certain layouts with `img` tags required significant style hacks, while using `div`s with with a background-image has always been straightforward.
These benchmarks are conducted on the games "ultra" settings, which most of the time forgo any idea of resource efficiency. Games are highly configurable and often give the options to increase framerate a lot at a negligible visual impact, even just lowering the preset to "high" achieves this most of the time.
Also, with variable refresh rate, reaching exactly the maximum refresh rate of the monitor isn't very important.
The comment chain also referred to reaching "more than 60 frames on higher than 1080p resolution", there are luckily more options than 4K.