Have you done new benchmarks since Cloudflare announced their latest round of performance improvements for Workers?
Just curious if this workload also saw some of the same improvements (on a quick read it seems like you could have been hitting the routing problem CF mentions)
Speaking of `JSON` functions that can have drastic performance differences, V8 blog[0] recently had a post about improving `JSON.stringify` performance when you don't pass a `replacer` function. Some of the most used functions with performance pitfalls that are easy to trip into.
My understanding the "three doses" is referring to the 5, 10, 15 mL amounts not 3 doses a day. Later on it says that the amount itself didn't seem to have as much of an effect as dose + time did.
Its interesting the contrast between HN and X [0] as far as the sentiment goes on this change. On HN seems mainly in favor of this change while on X everyone is mainly against it.
Personally, I'm glad I haven't built something on PS Hobby that I have to migrate but I do think its fair to charge for your product.
As a former student that competed in both National and State TSA events from 2006 to 2012 (and won multiple trophies across events including the "webmaster" competition) I'm not really surprised by this outcome. That doesn't mean that its the right outcome but just a result of how these competitions are run.
The judges are all volunteers that may or may not have a background in the actual event they are there to grade. So you get someone that just shows up, reads the rules for the event and then judges accordingly to those exact rules. Which in this case since the website is hosted by Github it automatically gets disqualified for not meeting the rules of the event. This is a pretty easy thing to fix which is either A) Just have a custom domain that hides the github hostname B) host it somewhere else. The students here seem to have taken the B approach and have it up on netlify now.
I certainly empathize with the students here putting hard work into a project only to get disqualified on a technicality, it is a hard lesson to learn and one around maximizing your results within the rules as long as you follow all the rules. Hopefully they will be successful in getting the rules updated moving forward to be more clear about the default github page templates vs just raw HTML hosting.
It's funny to read this now given I was a mod on RuneLocus during what I would consider RSPS's heyday (2006-2012ish range). It felt like the scene died off a bit especially when Jagex finally brought back OSRS in 2013.
That said it doesn't surprise me that certain servers have continued to grow and thrive over the years.
It was noteworthy change for me as I was considering PS for a new project but was a bit weary of the read limit and unwittingly hitting it. Now with the bigger numbers I feel that I have less to worry about and could just dive in.
And since as you mentioned from the post its a popular complaint so I figured others might be interested in this change as well.
Perhaps changing offline files to offline data (files) as just "offline files" is pretty ambiguous of what is supported (and how I arrived at file system)
Reading the headline I clicked this thinking it might give you an API for your file system and I had thoughts of managing / viewing my files via an API.
One of my favorite things about the Wallet Card was the design. Having a clean front that always surprised people that haven't seen one before. I'd always get comments on it and asked if I worked at Google haha
Just curious if this workload also saw some of the same improvements (on a quick read it seems like you could have been hitting the routing problem CF mentions)