I like the idea of node based image editing. It reminds me of when learning how to write shader code for games and GLSL was waaaay too over my head until I discovered node based shaders, and I didn't have to wrangle with coding and instead focusing experimenting with different nodes.
However soon creating a "shader that works" was no longer an issue but how to create X effect using shaders was my next blocker, and luckily there were ton of YouTube tutorials on these, which was very helpful, but this continues to be a pain point even now
Since now we are in the age of AI, would it be possible to prompt something like "create me a workflow to take image A, a concept art of a character and convert into into a walking animation sprite sheet with 16 frames for each animation walking up, down, left, right and all diagonal directions" and have it not only generate the result, but a workflow to create the result so it can be edited and tweaked.
It's an interesting idea but I don't recommend it with current headset. I work on a VR startup but truthfully speaking the technology isn't ready for everyday use yet.
The current generation of the headset isn't ready for long term use yet, maybe when the next generation of headset come out. Reading text on the current headsets (Oculus/HTC) can give you some serious headaches and eye strain. I'd wait until next generation come out before trying.
Though one thing that VR is really good for is A/B testing designs and visualizing data.
that sounds like me a lot :)
It doesn't sound like ADHD but rather a common procrastination habit (my apologize if you are actually medically diagnosed though).
I have problem focusing on things that I'm not interested in as well, but I've learnt to accept that and not feel too guilty about it. Especially since sometime procrastination has some pretty nifty benefits: https://www.ted.com/talks/adam_grant_the_surprising_habits_o...
What I've found really helpful for things I need to get done but have trouble doing is to make a to do list (highly recommend the Todoist app). And put in things to do in the list for each day. For example, do assignment A for 20 minutes, do assignment B for 20 minutes, exercise for 30 minutes etc. Make sure you make it simple enough such that it feels achievable (don't put things like finish an entire assignment as a task unless you know it's a short one). This helps me put myself in short burst focus mode and actual be productive instead of trying to be productive and totally failing at it. Not everyone can handle the 12 hour work day and I don't think you should force yourself to. I myself can only work for 3 hours most before getting exhausted (with plenty of rest in between), but I can do these 3 hours at hyper-focus mode and get more done than what other people can do in 8 hours.
The core things to do are:
- accept the fact that not everything interest you and you'll be able to do it with focus. There's a myth in society that the longer you work the harder you work. Totally not true.
- don't overwhelm yourself with tons of tasks, the key is to make it seem like it's really easy to do to get things done. The more overwhelmed you feel the less motivated you are to get started.
- take a walk if you are getting depressed or overwhelmed, it helps A LOT!
- And don't be afraid to try different things! Maybe you are just stuck in a bad career :)
I absolutely agree with the plot flaws. I'm sure there are much easier ways to solve crop disease and dust storm problems. It'll probably involves alot of genetically modified crops and building dust proof houses.
For the first problem, we can probably build small "launcher" platforms from lighter gases so it brings the spaceship to an altitude with much less gravity.
The sulfuric acids should be fine with enough protective coating. Earth's atmosphere isn't all that friendly either with rust able metals. Thus we have corrosion-resistant paint.
I agree with he article. It feels true. I have friends who are working so much harder than I am, often doing a much more difficult major, and still get a salary that can barely support their living. And most of the time, not even getting a job for a couple years. Then there's the programmers who's mediocre and is barely passing classes, getting hired at big tech companies and making 100k as a new grad. Programmers are wanted; it's all about picking the right careers then really working hard at one.
You'll probably need investors when you need the money to scale (more servers, employees etc). Or when investor money will get you significant growth (even when you don't need the money).
My personal opinion is that you start looking for investors a month (how however long you think will take for you to get the money) before you deploying it to the rest of the grocery stores. This will ensure that you won't run into shortages of money when you are scaling up.
However soon creating a "shader that works" was no longer an issue but how to create X effect using shaders was my next blocker, and luckily there were ton of YouTube tutorials on these, which was very helpful, but this continues to be a pain point even now
Since now we are in the age of AI, would it be possible to prompt something like "create me a workflow to take image A, a concept art of a character and convert into into a walking animation sprite sheet with 16 frames for each animation walking up, down, left, right and all diagonal directions" and have it not only generate the result, but a workflow to create the result so it can be edited and tweaked.