Thanks!! I had disabled that previously while debugging, I can confirm this is helping accuracy from what I can tell so far. (And speed since the cache is preserved more often!)
I'm running Qwen 3.6 27B Q5 K M GGUF on a Tesla P40 and koboldcpp using pi.dev as the harness, I gotta say I am impressed. Took some setup and configuring but I already have some code it has made commited and pushed. It can be slow on my hardware at >50k tokens, but the fact I bought this one P40 for like $150 back when the LLM trend started I can't complain. (I have a second one too but I couldn't physically fit the card in my server unfortunately.)
The setup I had to do was important and I had to compile koboldcpp with a few special params for my hardware, I mostly just had Claude figure it out. I don't remember everything I did now but it was very slow and would often stop mid task, it seems it was mostly a parsing issue. It made the model seem broken/dumb, but once I had all that settled I actually am able to use this how I use Claude Code. Disclaimer, I am pretty explicit with requirements, I imagine this fails more when you leave it to figure out things on its own but for my flow its pretty rad.
Currently setting it up as an automated agent now to pull Trello cards, create PRs for them, and move the card to be reviewed.
Command I am using to run:
python koboldcpp.py \
--port 61514 --quiet --multiuser --gpulayers 999 --contextsize 262144 --quantkv 2 \
--usecublas normal --threads 4 --jinja --jinja_tools --jinja_kwargs '{"enable_thinking":true, "preserve_thinking":false}' \
--skiplauncher --model /data/models/Qwen3.6-27B-Q5_K_M.gguf --smartcache 5
I am the dev of Pocket Squadron (https://play.google.com/store/apps/details?id=com.bombsight....) and a few years ago I tried to make a build for iOS due to many player requests. I did not have a mac so I setup a mac VM and a dev account to start making builds and see how big of a lift it would be. My account was banned unfortunately. Still no iOS build to this day, I'm probably missing out on a good bit of money.
This is true, I think its good to find a balance between living life and making sure you at least take some good memories.
I have had a number of times I just don't remember a moment, only for a friend to show an old photo they happened to see again and a flood of good memories come back.
This is the difference between science and engineering. What they have done is engineering. If the result is 90% of the way there with barely any effort, its best to move on to something else that may be low hanging fruit than to spend time chasing that 10%.
You would be correct. Our current implementation of those are fairly bare bones, but still encompass the main needs of the businesses we are targeting.
While we were building the MVP for https://pupkeep.com/ we decided to try and not automate anything that we didn't have to so we can ship core features faster.
For instance I was going to build a complicated job system to handle payouts to different company locations, but I realized that until we get thousands of customers I can just send the payouts manually by clicking some buttons in Stripe. A bit tedious but instead of building and debugging that we now have another full feature built out improves our users experience.
Really just prioritization. We prioritize everything based on its usefulness/need. We are also in "MVP mode" right now so anything that isn't a part of those core features mentioned or isn't essential is put on the back burner.
Yeah I was surprised, though most other solutions are very old and slow so I really only consider us having one or two other real competitors.
The booking and paying online is actually just a small portion of the needs most of these businesses have. In addition to appointment management we also handle keeping track of customers, customer's pets(vaccination requirements, dietary needs, etc), inventory management, employee scheduling and role management, and analytics for it all.
Our competitors seem to handle parts of these but we are looking to be an all encompassing solution while simplifying the UX. We are also targeting multiple location support for enterprise customers, with our competitors multiple locations seem to be an afterthought. On top of that our app is faster and cheaper per month, offering discounts for multiple locations and no setup costs (other than buying optional hardware).
I'm working on https://pupkeep.com/, it is cloud based kennel software. For places that do pet boarding and grooming.
The market has a lot of competition, but it seems most solutions are just too bulky and slow. We recently went on a trip to various boarding places around us and received good feedback about our product. I'm very excited to see what happens next.
I use Socket.io just fine for my game, though I do implement it differently and send binary packets of my own protocol instead of JSON. I can see what you mean for new people in the field using unmodified events though.
I've been working on something similar for a bit as a hobby, though I haven't updated it in a while it is pretty fun when there are a bunch of players on.