I have one of the OLPC XO-1 units in my hands. When the backlight is on, it's still readable under very bright light such as sunlight and will look like the kindle's black & white.
When you turn the backlight to zero, it switches to ultra-lowpower hi-res black & white sunlight readable mode.
It's pretty neat and something I hope to see in all future devices.
3D is now creatively & being properly used on websites like http://ecodazoo.com
Unity3D is what's pushing the envelope for 3D on browsers right now, but once the clamored for Flash 3D acceleration tech goes out of beta (http://labs.adobe.com/technologies/flash/molehill) it'll be interesting to see how web evolves.
Flash's new peer-to-peer communication (http://labs.adobe.com/technologies/cirrus/) capability is very exciting and it'll be interesting what other apps will pop up when developers start playing with it more (NSFW shenanigans aside, http://chatroulette.com is cool result of this technology)
I think you also don't understand the impact of Flash to gaming. With just the 62 million Farmville users alone, Flash is one of the biggest gaming platforms in the world and its impact and boon to amateur indie game development & creativity cannot be stated enough. With all the upcoming features, it'll be interesting to see what amateur & indie game developers without the capital of hundreds of thousands of dollars will be able to do, especially in the living room (via set top boxes + 3D/gamepad support) where barriers to entry to X-Box Live Arcade, Playstation Network & Wii Ware are very high.
Add to this that mobile is the current big push, so all of these are coming to your mobile web browsers and you won't have to always download and keep updating and reinstalling standalone native apps to be able to experience these things.
Do you also know how hard it is to port across platforms if you're an indie? With Flash/AIR, you can now deploy simultaneously to Windows, Mac, Linux, Android, iPhone/ iTouch/iPad (via Flash iOS Packager) & Blackberry Tab (and soon, Windows Mobile 7 + Meego) with minimal porting effort. Sure, native is still optimal in terms of performance & capabilities, but for content creators with limited resources, this is a godsend.
Remember folks, Adobe makes money off the tools they sell, not Flash per se as the Flash Player and the license to integrate it in your mobile device are free.
If HTML5 is where it's at, it's where Adobe will go.
Actually, it looks like more of a new platform similar to OpenGL/DirectX than a 3D engine a la Unreal/Source/IdTech which Unity3D is closer to.
It's not a response to Unity3D, it's a feature that all of us Flash devs have been requesting for years as Shockwave/Director had it, and Flash had taken over its space/niche/functionality.
If you noticed, the demo was built with the Alternativa3D Flash 3D engine. You'd still need to combo with Flash 3D engines like Alternativa3D & Papervision3D to make your life bearable when building complex Flash 3D apps/games.
It would be totally awesome if Unity3D would export to Flash 3D/Molehill in the future! :D
Just announced and demoed at this morning's Adobe Max 2010 keynote by CTO Kevin Lynch. Another big demo for Flash gaming/gamedev is native support for gamepads/joystick controllers.
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Unredacted AT&T Filing Shows $3.8B Price Tag
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AT&T’s “Ooops” Damages Their Biggest Argument In Favor Of T-Mobile Takeover
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