ECS might have a higher initial complexity overhead, but once you scale up, ECS can really help you keep complexity at bay.
There's a great talk [0] from the Overwatch developers where they talk about how they built Overwatch using the ECS architecture. They barely mention performance at all, but instead talk about how it helped deal with complexity.
That's not necessarily the same thing though.
Verbosity can obscure the information you're trying to gather from the code you're reading. A "can't see the forest for the trees"-kind deal.
The problem is that it's not the "clickfarming" apps that are the real danger for the majority of people, I'd argue it's the endless algorithmically tailored content and social media streams most of us consume. The ones that fill our every - otherwise - idle moment with something to distract us with.
> The more I use Common Lisp, the more disappointed I am that it hasn't become more popular. It really is higher level than Python, Ruby, or Perl but with nearly the performance of C and C++.
It's nice to hear that I'm the only one. I, not too long ago, picked up Common Lisp and after a bit of "getting it", it suddenly became one of my favourite languages.
And by "getting it", I'm not talking about the difficulties people normally refer to when talking about learning lisps, it was learning how to develop with it.
There's a huge productivity boost in just the fact that your development process is as follows: boot REPL, run your program and then modify your program (while running). If anything is to break, or hasn't been implemented, the debugger just stops your program, let's you inspect your program state freely and you can update the code that failed and have another go.
I'm normally very much to the strong, static typing side of languages. But to me, the Common Lisp experience is dynamic done right, it gives all the tools to handle the problems that arise from a dynamically typed language (even though Common Lisp is actually partially strongly typed) with is a great boon to productivity.
I've been programming for 10 years, mostly focusing on systems programming and game programming, with backend programming on the side. I'm currently studying Computer Science at Copenhagen University.
To me, SoundCloud feels like a whole other domain of music distribution. I listen to a lot of small artists, all of whom are mainly based on SoundCloud. It serves as a place to catch up with their new release and what they like ( using the repost system ). And practically all of the artists who actually sell their music, put up links to BandCamp for people to purchase their tracks from.
There's a great talk [0] from the Overwatch developers where they talk about how they built Overwatch using the ECS architecture. They barely mention performance at all, but instead talk about how it helped deal with complexity.
[0] https://www.gdcvault.com/play/1024001/-Overwatch-Gameplay-Ar...