To your first point, someone could implement something like Hexel using a distributed ledger, but it would not have the trustless components of tokens that exist on the blockchain.
The first immediate feature of using a blockchain is that token holders do not need to worry about a private distributed ledger shutting down its service. A future feature we have planned is a developer program where anyone can submit smart contracts that do interesting things with tokens. For this to work with a distributed ledger you would need to implement your own public API for interacting with your ledger.
Right now you would need to send these tokens to your co-workers using an Ethereum wallet, and you would need to pay gas. However, we're working on a way for you to programmatically send tokens.
Awesome! I think the idea of showcasing these collectible tokens is great. Would love to see a React port of this, let me know if you're working/ need help on it!
Hi everyone, we’re two software developers who have been really excited by the potential of the blockchain. We’ve seen a lot of ICO’s and media attention in the crypto space, but we haven’t seen many accessible decentralized apps out on the market. We wanted to build a great first experience for people to use an Ethereum-based app, and we wanted it to be fun. Instead of hyping up an ICO, we built this game where anyone can win big. We hope you have fun playing it, and please let us know if you have any feedback.
Whenever you see something cool on a website, Right Click -> Inspect Element and figure out how they did it. Google Chrome developer tools are really awesome for this. You can toggle existing styles, add styles, edit html, etc (https://developer.chrome.com/devtools/docs/elements-styles)
CSS Tricks has great write ups for specific styles and sets of styles to achieve things like centering, layout, and pretty much everything else you can think of (https://css-tricks.com/)
Like many other people have said, if you think up a design you can use jsfiddle, jsbin, coderpen or any in browser editor to quickly try and style something up.
For larger CSS code bases you'll need to keep things readable and easily understandable for yourself and others. My team follows the Medium CSS/LESS Style Guide. It's a really excellent way to keep your code organized when you start working in larger code bases.
https://medium.com/@fat/mediums-css-is-actually-pretty-fucki...
doesn't HTML5 AppCache allow for some offline features now? But I agree, this should absolutely already be a feature that everyone plans for when they're making websites. Even when users have a connections plenty of people are one slow mobile connections and caching will prevent unnecessary page load times.
I've always wondered, given all the issues presented in this article and the expertise required to solve them does $50-$60 dollars properly pay the teams working on these games? Not even just engineers, there are artists and even actors capturing motion of characters and authors writing up scripts it doesn't seem like $60 would cover everyone involved in creating a video game.