Makes me think of the power dynamic between smart glass wearers and bystanders as a social problem and not a technical one: https://spectrum.ieee.org/ar-glasses
I've played about 12 hours of Diablo Immortal. I haven't spent any money, but also haven't really looked into why I would want to do it. The game is already pretty easy, and I feel like spending for better gear would make it almost non-sense, where I can just stand around while my minions kill the enemies. If they wanted to encourage micro-transactions, they should have made it a lot more challenging, so that you'd actually you know, die sometimes.
Doesn't h-index prevent exactly the scenario of having 10 forgettable papers? Having a couple of great papers yields a high h-index, but 10 forgettable papers would hold the number at a low count because you need N papers with at least N citations each. So a seminar paper would +1 to that h-index indefinitely, whereas low value papers would upper bound the h-index to their citation count.
That's part of it. The other part is for private universities, they are admitting more and more lower income students. Each low income student receives tuition waiver, and often a living stipend. So it's a double whammy on the budget.
Economists work with data about people's behaviors. Their results don't remain constant, and vary depending on social or cultural trends. So they do social sciences (which is not actually science). It used to be called "social studies" in your grade school.
Their website states, "Beware: apps.evozi.com hosts a version of this extension which contains spyware. Although they do attribute my fixes for 1.4, there is no link to the GitHub repository. Originally only the GitHub repository was set up, but due to this infected extension, I decided to package my own extension. When linking, please use the Github repository or this page."
The results can be open source, but do not have to be, even if funded by public money.
For example, d3.js is open source, but the code for PageRank and its related search engine is not. When I was a grad students, I worked on projects funded by NSF and DARPA where the code and data were not released. So it totally depends.
Some professors and grad students care more about releasing software into the public, while others don't care or don't bother writing reliable code.
Mike Bostock just finished his Ph.D. in Computer Science (in the School of Engineering) at Stanford, so I would argue he is the definition of an engineer by training.
Also note the article says that the NYTimes didn't hire enough "engineers and data scientists", which apparently got cut off in the title here.
I recently read this study of Halo players from Microsoft, and the authors found that spacing out your play made your gain rating faster per game played, BUT if you space it out too much, then you'll simply be outmatched by players who play a lot more. In other words, if you want to improve at Halo efficiently, space out your play more, but if you want to improve in sheer absolute skill, you will want to simply play more games.