Having rented a Tesla via Hertz last year, here are some quick remembrances:
-The car was not charged fully when I rented it.
-I had to park in a pay parking lot at a shopping mall to charge the car. Charging to 100% cost me $7 but took 30 minutes of my time.
-The UX of most of the basic car functions was much harder to learn than a typical rental car. I'm sure that Tesla's UX quirks start to feel normal after a while, but I had trouble locating basic car functions and had to text with Tesla-owning friends for advice.
None of these things made me want to rent a Tesla again.
I routinely recruit highly targeted people for 1-on-1 interviews via services like userinterviews.com to help validate concepts. These services take care of incentives and scheduling, making this process fairly painless.
Regarding the ice cube technique, I found some freezable bandanas on Amazon that have the same effect as holding an ice cube or using this Sony device.
Yes, and in contrast with OP’s assertion some states are actively regulating privacy (i.e. California) and there are plenty of statehouses that would likely be amenable to regulating this issue.
It’s a mistake to think about US regulations as purely federal.
One factor missing from most analyses of scooter companies are the sheer cost of insuring scooters long term. Insurance rates are likely based on the assumption that scooter companies can disclaim against any user damages (injury, death, etc) but companies can't disclaim against gross negligence and there are many, many legal actions against Lime and other scooter companies (disclaimer/source: I'm a plaintiff in one of these actions).
Failure rates are known to be fairly high and accidents are common [1]. I was on a Lime that had a brake failure and I was pretty badly injured. Lime themselves have indicated that the failure rate was around .00045%, but that's still 450 brake failures per million rides [2].
“You can build your own cards with Javascript. Game Builder comes with an extensive API that allows you to script almost everything in the game. All the code is live, so just make a change and save it, no compiling required.”
These are good points — many have tended to look at just the consumer applications. It may be that the economics lend themselves more to industrial transport or logistics than they do to moving bodies.
I'm not a Second Life apologist, but it seems like (from comments on the OP) that some of these environments are successful, just maybe not on a full-time basis.
Or alternatively, why must the Olympics be held in one place at all? The infrastructural burdens of large events are massive. The World Cup distributes this burden throughout cities and even regions.
1. A lot of people who care about organic and farm-to-table ethos already live in areas with significant market coverage. Those people will tend to have existing behaviors — GoodEggs sought to displace these. This can be hard if existing players do good-enough job.
2. The paradox of some delivery services is that the people who need them most are sometimes the most economically unviable customers (because they are geographically spread out, because they are lacking in funds or both).
-The car was not charged fully when I rented it.
-I had to park in a pay parking lot at a shopping mall to charge the car. Charging to 100% cost me $7 but took 30 minutes of my time.
-The UX of most of the basic car functions was much harder to learn than a typical rental car. I'm sure that Tesla's UX quirks start to feel normal after a while, but I had trouble locating basic car functions and had to text with Tesla-owning friends for advice.
None of these things made me want to rent a Tesla again.