Love the manifesto. Great list of things. I particularly like #1. It’s been a major focus of mine to focus my attention on things within my control. And in the current environment that’s definitely not easy.
I took his advice haha. I have 300 fully packaged signs to pick up this week. Excited to fix the supply chain issues and start shipping end of the week.
I don't want it to be true, because I want to believe in the best of people.
Unfortunately I think you may be right. It seems like the people that succeed in marketing are the people that agree with this. We all want to be Don Draper, but we probably just need to be (lil) green patch.
There are a lot of pieces to the prototyping; this post is by Andrew on prototyping the bluetooth with the RFDuino. The hardware they built is a dream to work with.
Feel free to ask questions about our prototyping process. We're excited to share.
I realize that money isn't everything. And developing for iOS means more than that. I do think, however, that it's weighing on the minds of a lot of people picking a career path.
Building for iOS gives you the ability to reach millions of people that care about design, and experience. I feel like a mobile gives you the opportunity to reach people in a more personal and intimate way than a web app.
The fact is, there are as many reasons for choosing a platform (web, iOS, or Android) as there are developers. I'm actually very interested in hearing other developers reasons.
I think you are exactly right. The indie devs speaking out are largely Game developers.
The funny thing about the Unread story is that if he keeps on releasing new paid versions (like Tweetie 2 or Tweetbot 2) and then charges for them, he'll just have that much larger of a base to launch on, and will make more money.
I believe it's not just about the caliber of apps, it's about the caliber of business that releases the apps. They need to consider marketing, pricing, launch strategies, and app store optimization. They need to maintain a relationship with their customers, and constantly ask what the customer wants. There is a lot more to a mobile company than the app, and I think the best companies (and their apps) are the ones that will survive.
It's crazy to me to think that a passive $45,000 from an iOS app isn't a reason to invest $4500 on a 12 week course. But whatever you say.
Also, a senior iOS developer can make anywhere from $90-150k in even a low paying market like Utah. I don't even know what the market is in places like New York and California.
Needless to say, what you get for your $4500 is a lot more than just indie game revenue. It's a life changing experience to learn to write iOS apps.