So, you are going to write a script that uses the GitHub API to walk the list of http://rubygems repos, and open an issue on each one, suggesting the use of Eefgilm, right?
Huh, that's an interesting perspective. What makes it more powerful? Is it a higher level of abstraction thing, like PG suggests makes one language more powerful than another?
It sounds like UIKit Dynamics will make things like flicking tiles around a lot easier to implement, without creating a physics engine from scratch... And UIKit is generally more friendly to flat designs... And the whole game engine thing is built in now.
But the real value of the best games comes from game-play dynamics, and not just how well the app simulates physics. Hopefully these changes in iOS will allow game-builders to focus more on the things that really matter, rather than redoing the work every game needs to do.
Heh, good eye. Ultimately, I'm a pragmatist, and there isn't a blogging platform as flexible and as powerful as WordPress built in Rails. I like to think it is my pragmatic approach to learning Rails that separates my workshop from other ("Kitchen sink included!") training options.
It's true. With lots of my students, just getting running is a fairly large stumbling block. Everyone seems to hit a different issue. Hopefully some of the newer initiatives can resolve this. In the meantime, I'm trying to think of better ways to help my students. Let me know if you have any ideas!