I've made many changes on the raw resources, it seems a mission impossible for you to make all the resources needed to play, unless you kept those resource files I released last year
I'll already deleted all audios and images belong to Blizzard, now this game is not playable without these materials, I'just want to show those js codes
The "gather" function is just not added into game by now, the code is not done, you can use cheat "show me the money" to easily get resources as much as you want.
To replace sprite images and sounds in my game will easily change it to another RTS like Red Alert, but i'm nervous about the copyright now, I just want to produce my own game for fun so if I make RedAlert, will not upload to github again
Very glad to hear that; for dojo, functions in dojo/_base/lang and require.js attract me; and can you share your github URL then i can also watch your project?
PS: Are you afraid if game company accuse you pirating their assets? Their words make me nervous
Actually only the images and audios the same as Blizzard game, the js source code of game engine are totally different with that original one, maybe I can replace those sprite images with other ones, and it will run perfectly like another RTS
Wow, I didn't know this, but i guess you will hardly enter the game because by now my audio files are separated as a result will trigger large amounts of http requests; I will later join them together to reduce audio file amounts, will play each sound like sprite
Wow, I didn't know this, but i guess you will hardly enter the game because by now my audio files are separated as a result will trigger large amounts of http requests; I will later join them together to reduce audio file amounts, will play each sound like sprite
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Sorry, will support multiplayer by node.js, meanwhile plan to support saving by local storage; I'm studying framework dojo.js now and add its useful functions into my own framework gFrame.js