This is not true, and I can say that because I work on Geth. We take great care to ensure that all clients behave according to the specification, and Geth has had similar faults in the past.
a summer spent playing with pattern language and cellular automata
if they had followed that route, the game would probably have been a lot more fun to play. games should really be
done in an exploratory way, since what comes out is a universe of ideas, closed over itself.
smalltalk is one of the most influential languages i have ever used. after reading about it in a crappy computer magazine, downloading squeak and learning how to build things
i virtually spent the rest of the night wondering, laughing
about the simplistic beauty of its clean design.
its extensibility and the duck typing principle, as well as object orientation in general, are key concepts of many dynamic languages.
apart from seaside, which is nice anyway, even rather 'primitive' things like graphical user interfaces were
invented in smalltalk. the 'extraordinary productivity', as bowkett is putting it, may probably be the reason for that.
so if smalltalk is cool again by now, why bother?
looks like its comeback will bear resemblance to
the lisp comeback in about 1999.