We've looked into this somewhat as you could make basically make it a path finding problem.
The difficulty is creating the paths from A to B that feel worthy of being chosen e.g. taking a path that goes through quirky (potentially unmarked) alleyways, rather than going along the main road to the crossroad and turn left etc.
A lot of thought goes into choosing paths and locations that really set the scene, especially in the narrative based games!
Would to hear more thoughts on this though as it could be a nice pre-process to do and then refine
Ahh I see now, thank you for teaching me. My mistake!
Do you happen to know of any great learning resources, basically more posts like you've written that go into lots of details and explain why things are done?
Fantastic article, thanks for taking the time to write it up! I'm trying to learn about embedded systems at the moment and it feela like a super steep learning curve, really appreciate your post breaking everything down.
A little typo I think I spotted:
' So, to turn on our LED we want to set the BR8 field, and to turn it off, we want to set the BS8 field.'
Should this be: ' So, to turn on our LED we want to clear the BR8 field, and to turn it off, we want to set the BS8 field. '
The difficulty is creating the paths from A to B that feel worthy of being chosen e.g. taking a path that goes through quirky (potentially unmarked) alleyways, rather than going along the main road to the crossroad and turn left etc.
A lot of thought goes into choosing paths and locations that really set the scene, especially in the narrative based games!
Would to hear more thoughts on this though as it could be a nice pre-process to do and then refine