WebGPU is an interesting new browser API for GPU workloads. It dramatically improves non-graphics GPU workloads in the browser, and also allows you to take advantage of newer GPU APIs (Eg raytracing). It also seems likely to become a cross platform standard for GPU computations, analogous to WebAssembly’s recent rise for server side workloads. I pulled together some notes and resources going into more depth on what it is, how it’s different than WebGL, and why it’s exciting.
A holistic primer on the current state of foundation models and generative AI, covering emerging products & use cases, open research questions, architectures for building FM products, and more.
Earthly is an interesting open source project in this space that offers many of the benefits of a make file plus containerization plus some of the performance benefits of a Bazel/Pants.
Would be curious to better understand your needs in this area. I work at an early stage VC firm and have met probably ever single catalogue/metadata startup - shoot me an email at davis (at) innovationendeavors.com if you want to share notes on the space.
Would be curious to better understand your needs in this space. I work at an early stage VC firm and have met probably ever single catalogue/metadata startup - shoot me an email at davis (at) innovationendeavors.com if you want to share notes on the space. I can potentially recommend a few options.