I have seen the type always conform to a style or structure. The designers like to talk to design bent leads on devevelopment and manage only a subset of issues that could materialise.
A dev team for three or more years brings a better structure to code and developement. Just the fact, the leisure time well spent in code and banter bring enough structure to the team.
I guess you have to know your team better than your desk-jockeys.
Paul, the notes from the developer is very much relevant and reflect on the model we expect. The values in the freemium model has depreciated. If only you can derive any significant value over time. Dropbox, evernote has already given out the rewards system (towards all). But the one we would like to model is Rovio mobiles Angry birds.
Expecting to get paid on a depreciating model is lunatic. Without any metric over such - this model works, but expecting to get paid on a depreciated value, never does.
Open source segments need the design considerations - Even with its size and limits with scope.
An important read but not very relevant to open source whitneyhess.com/blog/2011/04/23/youre-not-a-user-experience-designer-if/
The user perspective is the most important gain for any designer/team. Build a team to challenge each other in user perception and details. Settings and preferences are the most valid arguements for such choices.
Clutter is unacceptable.
good to see the requirements, excellent illustration.
That's why its imperative that founders learn the effective strategies themselves. The content is important as any product strategy.
http://marco.org/2011/09/14/instapapers-antisocial-network gives a clear account of instapaper's alignment with curating. Traditional curation topics doesn't work with instapaper; personal curation. Pulling others steams does not serve any purpose, at all.
joshua, the product gives a presentation of a listing category like craiglist + job listing. A good business model and viable but not scalable towards, anything you are trying to detail.
A relative perspective on print design publishing to internet platform: www.psfk.com/2011/07/cory-doctorow-in-connected-age-what-role-for-a-publisher-today.html
platform agnostic content is losing the relevance. The question- Content platform will bring the change? Does projects like percolate.com prevail against social interaction platforms? Up against: blog.comscore.com/2011/06/facebook_linkedin_twitter_tumblr.html
a very apt note » @globalmoxie: In data viz (& design in general), decoration is fine as long as it doesn't get in the way. Decoration = good, noise = bad. @noahi #uiewamt
Informed design decision towards the aesthetics or usability greatly inspires the experience. Design and redesign is subjective to the process.
Redesign is a process to undo the mistakes of past and create a better experience.
Relative focus on present designs is greatly influenced. And for a community, has its subjective sense too. Design standards another plus.
It is a little vague, I admit. The team strength in any scope or structure, well defined is 'A Win'.