Totally agree with you. The last thing BB should do is get rid of their assets. Besides, UI-wise, BBOS is already quite close to android, and very open to android apps: develop your app for android, convert it trivially to a BB app with the SDK tools and you're done.
My main gripe as a dev. regarding BB is the same as for Bada (Tizen ancestor): no SDK on linux (which also means BSD). It's a minor point though.
Nah, the real problem with BB is its image outside its user base. I bet most people associate BB with tiny devices with tiny keyboard, while people think of Apple and Android stuff as cool, fashionable. Their latest product sports touch screens and perhaps more, but it will take time for the public to pick it up.
I think there are two different points which kind of render the comparison difficult to make:
- html5 games are defacto multiplatforms, since tbey must support all the popular browsers, and underlying systems (mobiles, tablets, PCs...). Compare this with the Wintel supremacy of early RTS days,
- This is technology preview material, available to a potentially very large audience. I don't think RTS did get such exposure during their development, especially during the eary days, when people wanted to disclose as little as possible to the listening competition in the gaming news channels (nainly magazines).
But that's assuming that intelligence fit the definition of a unique, christian like perfect god. Why would it have to be? Isn't it limiting the scope unecessarily?
My main gripe as a dev. regarding BB is the same as for Bada (Tizen ancestor): no SDK on linux (which also means BSD). It's a minor point though.
Nah, the real problem with BB is its image outside its user base. I bet most people associate BB with tiny devices with tiny keyboard, while people think of Apple and Android stuff as cool, fashionable. Their latest product sports touch screens and perhaps more, but it will take time for the public to pick it up.