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50 Years of Text Games: Inform 7 and “Violet”
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50 Years of Text Games: “Shades of Doom”, a FPS by and for the Blind
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50 Years of Text Games: early VR text experiment “Screen” (2002)
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50 Years of Text Games: “The Beast” (2001)
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50 Years of Text Games: Emily Short's “Galatea”
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50 Years of Text Games – Photopia (1998)
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50 Years of Text Games: Andrew Plotkin's “So Far” (1996)
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50 Years of Text Games – The Groundbreaking Hypertext “Patchwork Girl”
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1994: The Playground
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Monster Island (1989): Play-by-mail gaming on “50 Years of Text Games”
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1988: P.R.E.S.T.A.V.B.A.
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Were gamers in 1987 ready for an interactive romance?
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Uncle Roger, an early hypertext fiction, posted to The WELL in 1986
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Four decades before AI Dungeon, a game where you could type whatever you wanted
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For 02022020, tweeting parallel versions of a novel about parallel realities
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Subcutanean, a procedural novel where no two copies are alike
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